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How to play Morphling Guide

I have seen alot of good morphling guides on dotaportal portal and IMO they are all very good.
this guide is actually inspired by the guides and guides writer. So if my guide is somehow similar to your guides, i am sorry
this is also my first time Posting a guide so therefore if i done something wrong, please forgive me.

Content:
1. Introduction
2. Pros/Cons
3. Skill/Item build
4. Strategy
5. Best allies
6. Worst enemy
7. Conclusion
8. Replays

So let’s skip the boring parts and head to the introduction,shall we?

Introduction


Morphling - The Morphling
Range: 350 | | Move Speed: 285 | Primary: AGI
Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5
Damage: 34 - 43 | HP: 511 | Mana: 221
HP Regen: 0.82 | Mana Regen: 0.69
Attack Speed: 1.38 (+ 19% IAS) | Armor: 3.7
Skill


[W]aveform
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 140/155/160/165
Cooldown: 10
Your main skill. This skill is really something, Nuke+blink+aoe all wrap into this cool skill.use it, love it.


Adaptiv[e] Strike
Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling’s dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Mana Cost: 100
Cooldown: 20
Adaptive strike, i am sad to say that you won’t be able to use the stun as my build focus all on agi. But the good thing is after you max it, you will see 400~500 dmg.


Morph
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Mana Cost: 20
Cooldown: N/A
Another skill which makes morphling so very unique. Morph his str into agi or agi back into str.This skill will be needed for you to play this build.


[R]eplicate
The Morphling has the unique ability to replicate any target friendly, enemy hero, or his own images. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 45 seconds.
Level 3 - Lasts 60 seconds.
Mana Cost: 200
Cooldown: 120
Replicate, from the name you can tell it allow you to clone a hero, friend or foe.The good thing about this skill is that the replicate last for 1 mins and the clone will have passive of the hero clone.However we won’t eally be needing this.


Pros/Cons


Pros

1. Alot of stats to play around with
2. Can fit almost into any situtation
3. Adaptive strike gets more powerful as the game progress
4. Waveform does not lose it effectiveness
5. Very High Damage, High armour and Attack Speed

Unfortunately a hero this good will have a bad side
Cons

1. Low Movement speed (285)
2. Fragile
3. Mana MAY prove to be a problem
4. VERY item dependent, if you are facing a good opponent who denys you alot, it may screw your game up

Now we understand this hero better, How do you play him?
Skill/Item build


Skill Build

1.

Waveform


2.

Stats

3.

Waveform


4.

Stats


5.

Waveform

6.

Stats


7.

Waveform


8~9.

Stats

10.

Morph


11.

Stats


12.

Stats


13.

Adaptive Strike

14.

Stats


15.

Adaptive strike


16.

Stats


17.

Adaptive strike

18.

Stats


19.

Adaptive strike


20.

Replicate


21.

Replicate

22.

Replicate


23.-
24.-
25.

Ensure Str Points is 1 then add morph

Q:Why this skill build have no adaptive strike and replicate at early levels!?

A:Well… this is a all agi build, means that you will be converting ALL str points in AGi resulting in low health.Maxing out stats ensure that your hp will keep increasing EVEN if you convert and Stats also help increase Agi and Int.which increase mana, solving your mana problems.

Q:Replicate at last few levels? you kidding me?

A:This build is meant for taking down fast and quick. Unless you are very good with micromanaging, replicate shouldn’t be gotten. But, you can get it if you want to, changing a stat for a replicate if you think you need a passive spell or a ward (thank to remi for enlightening me)

Q:lvl 23 and lvl 24 have a dash.what does it means?

A:Dun add morph till you convert all Str to agi, or you MAY have str Points left over after morphing.

Q:What exactly does stats do?

A:Well i used to think that its for points to play around with. But now, i think stats are important. They increase MANA, something you truly really lack of. Agi and str point also help but mana really solve alot of problems.
Item build


Starting items




This starting gears should be able to help you and should provide you some help.
1.3 wraith bands <– This should be gotten after your first fountain trip.

2. Blade of alacrity

*Farm up 1050 gold to make yasha*

*Put down 2 wraith band and buy the next 2 item*

3. Boots of elvenskin
4. Yasha recipe Scroll

*Forms Yasha*

*Pick up the 2 wraith band to ensure maximum stats bonus*

*Save up 3050 gold to make S and Y*

*Put all 3 wraith band on the floor*

5. Ogre axe
6. Belt of giant strength
7. Sange recipe scroll

*Forms Sange*

8. Buy S and Y recipe scroll

*Form S and Y*

9.Helm of iron will
10.Mask of death

*Forms helm of dominator* <—– From here on your item slot will be full. So the rest of the item you just sell the wraith bands.

* From here onwards you can choose which item you need to get as it will depend on your situation.

If you need speed and more pushing ablility

11. BoT recipe scroll

*Forms BoT*

If you want greater surviving ability

11. Messerschmidts Reaver
12. Satanic recipe scroll

*Forms satanic*

If you want more dmg

11. Broadsword
12. Blades of attack
13. Crystalys recipe scroll

*Froms Crystalys*

14. Demon edge
15. Buriza-do kyanon recipe scroll

*Forms Buriza-do kyanon*

OR

11. Eaglehorn
12. Quarter staff
13. Butterfly recipe scroll

*Forms Butterfly*

The rest of the build after is for you to choose, depending on what situation you may have.
Reason for items


1.BoT : Increase MS and Teleportation (handy for pushing)
2.Satanic : life steal, ability to heal while push reduce the amount of trip you have to go back fountain, useful.
3.S and Y : MS boost,which you lack of. Attack spd increase, decent str and agi boost, miam.
4.Butterfly : Stats boost, evasion and attack spd
5.Buriza : increase DPS

Q: Why 3 wraith early game?
A: it is to help to build up your foundation for later + your well needed mana for waveform.

Q: I see EoS in other people guide. Why not yours
A: I used to support EoS, but, it is really hard to farm up for. If you are confident in getting EoS then go aheda and get it.

Q: HoD???
A: Yes. I believe that HoD will be able to save your life alot of times. And will work quite well against those DPS heros who take you on. It also save on your fountain trips and you can regen back your health by visiting the NC.

Well Thats about it
Now about how to play
Strategy


Early game

IF you pick or Random Morphling, -ma to see any easy target. Look out for nukers and disablers too. Nukers and disablers are a hazard to you. If not, start of with the early game items. Get a lane (Don’t solo unless you are able to.) And my advice to you is, DUN GET KILLED.

DUN GET KILLED!!!!

. your puny health and mana capacity would make you a VERY VERY VERY VERY easy target. Nukers will rip you to shreads while disablers will… disable you. Basically i prefer the wave, hit and run method. You basically wave behind the person and hit him, afterward you run. You may think it is a dumb idea but basically that how it works. if he is on low health then you can just finish him off. If you can catch up with him. Get your 3 wraith and you should be a few inches above the danger line.
Mid game

This is the part where Ganging starts to occur, and where you start to shine. You basically continue on with wad you are doing from lvl 8 to lvl 12. harassing and killing enemies. Aim for last hits and deny. The only difference is you have a HoD now (or not, depending). You may now think , Why the heck did i get this item???. All that will change after you get morph. You morph your str to agi. leaving behind 900+ health. You can choose to go for 1000+ health or lesser than 900 if you are those daredevil types. Basically get your S and Y asap or you wont even be able to catch up with your teammate. 335 ms with BoS… pathetic..
Late game

In my last guide i didn’t emphasize alot on late game. Well, late game is the danger zone. Ganging become often, 5 man push is also frequent. basically chaos is everywhere. You now play a crucial role as the dmg dealers and chasers. You survive physical attack. spell is the only danger to you. Stun and ganging is worse. You maybe needed alot, depending on if you play well or not. if you keep getting killed, morph some points to str. Adaptive strike should be at it maximum potential. replicate should now be dealing some damage and tanker hero should have enough health for it to be worth it to replicate. This strategy cannot turn you from a noob to a pro but thats is basically what you should do with Morphling

Now time for your allies.
Allies

The heros i feel are good with you are,

Zeus. He’s able to take down most of the opponent health in early game with his spells. remember that leveling and getting stats is one of your most top priority. And he kinda make people focus all their defence on spells. leaving you a big advantage with damage.

Drow ranger. Turns disablers and spell nukers into food. Cold arrow also slow down so you can catch up with your pathetic MS and do some serious DMG.

ES. He stuns and do major dmg with his spell. a very good ally to have.

Nevermore. With his aura and your dmg… Ouch!

AM. He takes care of mana while you take care of health.His blink is useful. Int heros beware.

Bane elemental. A full time disabler, but his nightmare is quite troublesome tho. nevertheless, a good ally.

With Great Allies, comes with Enemies

Worst Enemies

Stunners - They may be your good allies but on the other team it a different story

Disabler - Same as stunner, you have have a Slow MS, you wouldn’t want to be purge or slow down, would you?
Waveform tactics

Waveform is such a great skill. like i have mention above, its a blink+nuke+aoe and definitely is a geat skill. I will teach you how to use it to its maximum potential.

Waveforming behind your enemies. This is the basics of waveform. You waveform behind the enemy to deal him dmg, forcing him to run into your creep wave or to engage you. it can also be use as a harass and waveform also eliminates the enemies creep wave, useful for chasing and killing, initiating.

Pudge has blind hook, we have blind waveform. Like what pudge players do, they try to visualise the enemy hero. what we do not need to visualise is the enemy creeps. whereas a pudge player needs to. Its better to underestimate rather than Over estimate as morphling tends to move until he can waveform to the point you click. thus sometimes you may not be able to do it as his ms is slow. Also, morphling waveform has a small aoe of 250. So the animation might look like it did not hit but it will still do dmg if the person is in the aoe. You can also use it on invisible hero. Did it once on twice on riki, killing him. Although the other team did call me a maphacker.

You can also use your waveform to escape. You can just wave up a cliff. The trick here is to waveform smartly. Waveform to where the hero has to take a big round before reaching you. thus you will be able to escape. Sometimes just waveforming straight towards your base may work. make sure thayt your teammate is near to support you tho.
Conclusion

We have come to the end of my guide, Hope that it will prove to be useful and Morphling if played properly, Will OWN!!!! I will update my guide whenever i can so good luck, have fun and thanks for reading

Dota Map 6.56 Changelog for v6.56

* Improved various different areas of the terrain
* Fixed a very old exploit that was recently discovered with Roshan
* Fixed a rare bug that could cause revives to malfunction
* Some performance improvements
* Tweaked Sentinel and Scourge tower bounty sharing mechanism slightly

* Improved Magic Stick a little
* Slightly reduced gold cost on Dust of Appearance
* Decreased Assassinate cooldown from 30/20/10 to 20/15/10 seconds
* Slightly Improved Death Prophet's base movement speed
* Improved Lucifer's cast animation point
* Lowered Admiral Proudmoore's starting Strength
* Slightly reduced slow duration and increased manacost on Torrent
* Tweaked the scaling of Tidebringer's AOE
* Nerfed Untouchable a bit

* RD selection area now becomes unexplored after the pick phase is over
* Terrain and Minimap elements are now visible at the start by default
* Fixed using courier's Drop Item ability to drop Runed Bottle and items in cooldown
* Moved the Tavern locations
* Circles of Power are now usable only when you buy a hero
* Added some new juke spots
* Fixed a few other exploits and bugs
* Fixed a bug with some icons on lower resolutions
* Fixed a small issue with Magic Stick visual effect
* Fixed Lina's model (246662)
* X Marks The Spot no longer recalls the target if he becomes magic immune
* Fixed an issue with Leoric's crown
* Added some new doodads
* Fixed some AI issues with Phase Boots
* Fixed some issues with Tidebringer not going into cooldown against Siege units
* Fixed various parts of the terrain where you could get stuck using the new TP scroll

DotA 6.55 roshan bug, Download DotA 6.55b Maps


At last, IceFrog recently release the long awaited new dota map that will change the meta game. If you can see my previous post about the new dota 6.55 changelog, you will see how long it was and all the changes that could turn the tide of all DotA team ups. With this new dota map 6.55 brings up new 2 heroues, Kunkka and Alleria. In this new map four new items that will change the tide of all dota meta game. Another stunning change of this map is the new loading screen picture that show the clash between heroes and super heroes. Have more fun with the new DotA map


Dota 6.55 Map Download links:

Link1

Link2


Link3



Dota 6.55b Map Download links:

Since there was a bug with Roshan in DotA 6.55 IceFrog release the new map to Dota 6.55b


Link fixed bug with roshan

Dota Anti-Mage Magina Wallpaper Downloads

Dota Wallpaper Download Dota Wallpapers
Get you own Dota Anti-Mage Magina Wallpaper

New Dota Hero Kunkka Captain Coco Admiral Proudmoore in Dota 6.55

Yes! another new hero in Dota 6.55 and his name is Kunkka (Captain Coco) The Admiral Proudmoore for the latest map Dota 6.55. Kunkka is not from Peterpan's Captain Hook but he is an old sailor with splashy watery skills, i love looking at his new skills looks fun to me.







The coolest skill is his ultimate, using a ghostship to hit the enemies and gives buff to the allies. His first skills is make a water blown from the ground and damage the enemies. His second skill gives you bonus damage and splash every few hits. His third skill is mark the spot,marks a hero and leaves an X in its area, after 5 seconds the targetted hero moves back to the X mark.



Here is more explanation about his skills:



TorrentTorrent

Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.

Cooldown: 12

Manacost: 105

This skill pretty cool, gives 120/180/240/300 damage and the torrent last for 2/3/4/5 seconds.



Tide BringerTideBringer

Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.

This skill is just like Leviathan's Anchor Smash and Weaver double damage combined. Gives 15/30/45/60 bonus damage every 16/12/8/4 seconds. Great for last hitting.



X Marks the SpotX Marks the Spot

In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.

Cooldown: 60/50/40/30

Manacost: 110

Marks a hero and leaves an X in its area, after a 2/3/4/5 seconds the targetted hero moves back to the X mark with 500/650/800/950 cast range. Use this to make the blinker enemy cannot escape.



Ghost ShipGhost Ship (ultimate)

The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.

Cooldown: 100/80/60

Manacost: 150

Great skills to initiate battle and even for chasing enemies. It gives 300/400/500 crash damages and the CoCo's Rum last 5/6/7 seconds.



Torrent, pick a place, wait for 2 seconds and KABOOOM! A blast of water coming out from the ground and throw everything to the air :p




Tidebringer, Kunkka SkillTidebringer, great splash damage. Look at the range, even the ranged creeps get hit too! Neat skill for farming.




Ghost Ship, Kunkka SkillGhost Ship, this ship will help you initiate battle. You feel like fighting on Pirates of Caribbean with this skill.




X Mark the Spot, Kunkka SkillX Mark the Spot. Mark your target, after several seconds he will get back to the X mark. Imagine you do this to a hero that using Town Portal, after several seconds i bet he will back and say WTF?!!!






Captain Coco's Rum

New Dota Hero Alleria Windrunner in Dota 6.55

New dota map 6.55 now release with 4 new heroes and one of them is Alleria the Windrunner Girl. In Dota 6.55 Alleria Windrunner is one of the new hero. Alleria windrunner is a girl hero like Traxxis but in green robes. Alleria is one of the elven clan who mastered the art of bow and speed of a panther.


These are her skills.
ShackleshotShackleshot
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Cooldown: 14
Manacost: 90/100/110/120
Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 1.4/2.1/2.8/3.5 seconds. (700 unit cast distance)

Power ShotPower Shot
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Cooldown: 12
Manacost: 90/100/110/120
Deals 120/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process.

WindrunnerWindrunner
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Cooldown: 65/50/35/20
Manacost: 100
Say goodbye to this Imba cyclone skill, now it only gives you 50% ms increase, and 100% evasion for 2.75/3.5/4.25/5 seconds and 8/16/24/30 % slow.

Focus Fire (ultimate)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.
Cooldown: 60
Manacost: 200/300/400
Now, her ultimate has been nerfed. No longer IMBA flying unit. Now it seems to give max attack speed for 10 attacks as long as your attacking the target. Your damage get reduced on 50/40/30 % while using this skill.

She is very good at chasing and ganking. Shackle Shot and Power Shot make for great chasing abilities. Power Shot can be used to create shortcuts through trees to catch up with your target.A properly aimed Shackle Shot (to ensure the enemy hits other units or trees and gets stunned) is necessary to make full use of this skill. Windrunner makes you easily catch up with fleeing enemies. Her ultimate aim you to be a damage dealer. All in all, a fun hero. A bit lacking in damage, but makes up for it with interesting abilities. Thanks to redrach and Mr.Jag for this complete analysis of Alleria.

Power Shot! It's damages whatever it's through. It's also cut the trees. After the update, there's short delay before the arrow released.

Shackle Shot, it will 'link' two units together and stun them both, hence, shackles. It wont stun nearly as long if there is no unit near by..



This is the old ultimate when she first released on the Beta version, and now it's being nerfed and changed. Say goodbye to these awesome picture below T_T I decide to not delete these picture because i like it very much, even if now it already replaced.. I repeat, this skill is no longer exist on official version.

WindrunnerAlleria skills, Windrunner. Look her before using it.

Alleria skills, WindrunnerAlleria skills, Windrunner. After using her ulti's. Watch the sudden increase of your sight.

WindrunnerWhen you turn into Cyclone, you can still use your skill. You can hide into the tree and surprise your enemies.

WindrunnerI rather surprised seeing this. When you turn into cyclone, your normal attack is still working despite your invisible attack projectile. In this picture i use Helm of Dominator to make my attack visible.

This skill also changed and no longer exist.
Fight in the ShadeFight in the Shade
Each unit in the target AoE loses 15/20/25/30% of its maximum health after 1 second. (600 unit cast distance)

Dota Maps 6.55 Changelog for v6.55

Summary:
---------
* Added a new hero (Windrunner)
* Added a new hero (Admiral Proudmoore)
* Added a new item (Magic Stick,239688)
* Added a new item (Dust of Appearance)
* Added a new item (Phase Boots)
* Added a new item (Glyph of Fortification)
 
* New Loading Screen
* Redesigned and improved Sentinel and Scourge bases as well as nearby terrain
* Added a new game mode (-captainsmode/-cm)
* Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used.
* Lots of various performance improvements and fixes
 
* Reworked Keeper of the Light
* Various changes to Enchantress's abilities
* Reworked Bounty Hunter's Track
* Rebalanced Insatiable Hunger
* Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression
* Minor improvements to Anti-Mage's base stats
* Tweaked Blur evasion chance per level
* Reworked Call of the Wild stats and mechanics
* Decreased Watcher's vision a little bit
* Increased Rhasta's movement speed a bit
* Improved Crystal Maiden's Brilliance Aura a bit
* Minor improvement to early levels of Bloodbath
* Increased Spirit Lance cast range a bit
* Improved Sven's Agility gain
* Increased Sand King's armor a bit
* Changed SA's Blink Strike to move him behind the target(231470)
* Lowered Chaos Meteor cooldown from 70 to 55
* Rebalanced Haunt cooldown (150/120/90 -> 120)
* Improved how the manacost scales on Crippling Fear
* Improved level 2 and 3 manacost and regen on Death Pact
* Improved Psionic Trap's cooldown progression
* Nerfed the duration on Battery Assault
* Increased Hookshot cooldown
* Quill Spray manacost no longer goes up per level
* Decreased day vision on Visage's Revenants by 400
* Removed magic immunity from level 3 Revenants and added improved magic resistance
* Improved movement speed of the ghosts on Exorcism a bit
* Undid previous damage return threshold change on Exorcism
* Increased Death Prophet's base strength a bit
* Added an extra arrow to Medusa's Split Shot
* Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds
* Reduced Chronosphere cooldown
* Ravage AOE decreased for level 1 and 2
* Decreased Guardian Angel AOE and duration a bit
 
* Changed how Scroll of Town Portal works
* Reworked Black King Bar
* Rebalanced Sange, Yasha, and Sange and Yasha
* Changed Lothar's Edge Recipe
* Changed Diffusal Blade Recipe
* Changed Maelstrom Recipe
* Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused
* The game now announces who acquires Aegis
* Increased Guinsoo's Scythe of Vyse cooldown
* Tweaked Manta Style
* Reduced Kelen's Dagger cooldown from 30 to 15 seconds
* Kelen's Dagger now only triggers on player controlled damage
* Changed Max Stock on Observer Wards to 2
* Decreased Sentry Ward's truesight range
* Couriers can no longer place wards
* Blades of Attack price reduction (650->500)
* Chainmail price reduction (620->550)
* Gloves of Haste price reduction (550->500)
* Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced
* Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced
* Increased Vanguard hitpoints by 50
* Increased Boots of Travel movement speed by 5
* Boots of Travel now takes the same time as scrolls teleport (4->3 seconds)
* Increased Heart's regeneration rate from 11 to 15
* Added Scroll of Town Portal to Goblin Shop replacing Javelin
* Added Ring of Regeneration to Goblin Shop replacing Hyperstone
* Added Magic Stick to Goblin Shop replacing Gloves of Haste
* Rebalanced tangos to come in batches of 3 (same overall regen per pack)
 
* When there is only 1 Assist to a Sentinel or Scourge kill, the kill is
instead given to that hero. When there are multiple assists to a Sentinel or
Scourge kill, the gold is split amongst those assisters rather than the
entire team
* Changed First Blood to be given to the Assist players when creeps kill the
hero rather than giving it to Sentinel or Scourge and splitting
* Tower gold is split if Sentinel or Scourge gets the last hit
* Denied towers give 50% team gold rather than 0%.
* Changed and standardized the bounty values on all structures
* Slight adjustments to gold bounty variance on Sentinel and Scourge creeps
* Global team tower bounty increases a little per tower level
* Roshan now gradually becomes stronger over time instead of after death
* Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area)
* Hero Kills now give a flat gold bounty in an area (+40, not to killer)
 
* You can now purchase items in your base without a courier (they drop to the floor)
* Improved image compression used in the map (243150)
* Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time
* Changed the Goblin Shops terrain a bit and increase the shop aoe
* Buyback is now done at your Circle of Power
* Shops can be added to control groups
* Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos)
* Fixed an old Viper Strike glitch
* Reduced extra damage taken by Rune Illusions
* Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown
* Fixed some bugs with -kickafk
* Changed Sentinel consumable shop model
* Couriers now have a "Drop All Items" ability
* Added a buff indicator for Blur
* Added soundsets to the shops for when you select them
* Adjusted Blur's visuals for self/allies
* Changed -SD time to be the same as AP
* Fixed Maledict effect sometimes getting stuck on a hero
* Fixed a potential bug with Devour and Decrepify
* Fixed Illuminate's interaction with Cliffs and units very close to it
* Fixed some performance issues with Nature's Attendants
* Changed the World Tree/Frozen Throne tower models (236560)
* Added an undead crown model to King Leoric (205388)
* Improved Glaives of Wisdom projectile (219546)
* Lots of various terrain fixes and improvements
* Fixed minor bug with Alchemist's starting strength
* Improved Magnus movement animation (189265)
* Added an allied only visual effect to Charge of Darkness (219684)
* Improved Black Hole visual effect
* Added new animation for Night Stalker during the night (213624)
* Renamed the "new" recipe shop
* Added a new command for viewing your Hook Accuracy (-ha)
* Added post creepspawn gametime to replay data for parsers
* Fixed a very minor rounding issue for -ms
* Fixed Blackhole to properly pull Infernal
* Fountain heal range increased by a small amount
* Added a message to show who killed a tower
* Fixed a terrain glitch near the Scourge Secret Shop
* Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time
* Clicking Power Treads no longer interrupts commands
* Removed Crow's mana upgrade capability
* Fixed some targetting issues on the World Tree (PGRu-Unexpect3D)
* Updated King Leoric's story (235450)
* Fixed some performance issues with Freezing Field
* Added Hero ID data to the replay
* Fixed a bug when entering -di before the game mode is entered
* -sc mode now spawns same creeps in the same lane
* Revenants can no longer attack items
* Added a test mode command -trees to respawn all dead trees instantly
* Fixed a bug with Holy Persuation and Infest
 

Some Item Details:
-------------------
This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail.
 

Blades of Attack:
==================
Blades of Attack 650 -> 500
Dagon recipe unchanged (so total cost is 150 less)
Crystalys recipe unchanged (so total cost is 150 less)
Armlet recipe is 150 more gold
 

Gloves of Haste:
=================
Gloves of haste 550->500
Midas recipe is unchanged (so total cost is 50 less)
Treads recipe is 50 more gold
Armlet recipe is 50 more gold
 

Chainmail:
============
Chainmail 620->550
Buckler/Mekansm recipes are unchanged (so total cost is 70 less)
Blademail recipes are unchanged (so total cost is 70 less)
Assault Cuirass recipes are unchanged (so total cost is 70 less)
 

Vanguard:
=========
Gives 50 more hitpoints
 

Kelen's Dagger:
================
Only gets disabled from player based damage
Reduced cooldown from 30 to 15 seconds
 

Old BKB
=========
Ogre Axe (1000)
Broadsword (1200)
Recipe (1600)
18 Damage
10 Strength
85 seconds cooldown
9 seconds
Total: 3800
 

New BKB
=========
Ogre Axe(1000)
Mithril Hammer (1610)
Recipe (1300)
24 Damage
10 Strength
80/75/70/65/60/55 seconds cooldown
10/9/8/7/6/5 seconds
Total: 3910
 

 
Old TP Scroll:
===============
Only 1 person can target a specific building
Gave massive bonus armor
Gave bonus regardless of casting state
12 second shop cooldown
 

New TP Scroll:
===============
Any number of people can teleport at the same location at the same time.
You can choose the relative area around the structure that you want to TP
to.
Only allies see the exact position, your enemies see it on the building
only.
Does not give any bonus armor
If structure dies while you are tping, the tp does not force cancel
2 second shop cooldown
Available in Goblin Shops
 

Old Boots of Travel:
====================
+85 Movement Speed
Teleport:
4 Sec Casting Time
60 Cooldown
75 Manacost
 
New Boots of Travel:
====================
+90 Movement Speed
Teleport:
3 Sec Casting Time
60 Cooldown
75 Manacost
 

Old Lothar's Edge:
==================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Claymore (1400)
Recipe (650)
+21 Damage
+21 Agility
Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus)
Total: 4050
 

 
New Lothar's Edge:
===================
Mithril Hammer (1610)
Quarterstaff (900)
Scroll (1100)
+38 Damage
+10 Attack Speed
Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus)
Total: 3610
 

Old Maelstrom:
==============
Mithri Hammer (1610)
Boots of Elvenskin (450)
Recipe (1300)
Total: 3360
 

New Maelstrom:
==============
Claymore (1400)
Boots of Elvenskin (450)
Recipe (1400)
Total: 3250
 

Old Diffusal Blade:
====================
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (1550)
+15 Agility
+6 Intelligence
18 Mana Burn
Total: 3000
 

New Diffusal Blade:
====================
Blades of Alacrity (1000)
Blades of Alacrity (1000)
Robe of the Magi (450)
Recipe (850)
+25 Agility
+6 Intelligence
20 Mana Burn
Total: 3300
 

 

 
Old Manta:
===========
Diffusal Blade (3000)
Vitality Booster (1100)
Recipe (1400)
+23 Agility
+6 Intelligence
+250 HP
36 Mana Burn
Total: 5500
 

New Manta:
===========
Diffusal Blade (3300)
Vitality Booster (1100)
Recipe (1400)
+30 Agility
+6 Intelligence
+250 HP
40 Mana Burn
Total: 5800
 

Old Sange:
==========
16 Strength
10% Maim (10% ms slow for 6 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250
 

New Sange:
===========
16 Strength
15% Maim (20% ms slow for 4 seconds)
10 Damage
Ogre Axe (1000)
Belt of Giant Strength (450)
Recipe (800)
Total: 2250
 

Old Yasha:
==========
16 Agility
10% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250
 

New Yasha:
==========
16 Agility
15% Attack Speed
10% Movement Speed
Blades of Alacrity (1000)
Boots of Elvenskin (450)
Recipe (800)
Total: 2250
 

Old Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow for 6 seconds)
15% Attack Speed
15 Damage
15% Movement Speed
Sange (2250)
Yasha (2250)
Recipe: 800
Total: 5300
 

New Sange and Yasha:
=====================
16 Strength
16 Agility
15% Maim (30% ms slow, 15% as slow for 4 seconds)
15% Attack Speed
12 Damage
12% Movement Speed
Sange (2250)
Yasha (2250)
Recipe (500)
Total: 5000
 
MS bonus does not stack with Yasha
 

 

Old Sentry Wards:
=================
Vision: 200
Truesight: 1100
Cost: 200
Charges: 2
Lasts 6 minutes
 

New Sentry Wards:
==================
Vision: 200
Truesight: 700
Cost: 200
Charges: 2
Lasts 3 minutes
 

 
Old Observer Wards:
===================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 3
Stock Cooldown: 6 minutes
 

New Observer Wards:
====================
Vision: 1600
Cost: 200
Charges: 2
Lasts 6 minutes
Max Stock: 2
Stock Cooldown: 6 minutes
 

Dust of Appearance:
===================
2 charge consumable. Does not stack in inventory.
Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not
wards). While you have the dust of appearance buff, invisibility will have
no effect. This does not mean you are tracked, you aren't visible to enemy
if you are fogged. It just prevents invisibility.
Lasts 12 seconds. 60 CD
190 Gold
 

 
Magic Stick:
============
Cost: 210 Gold
Energy Charge (Does not stack)
When enemy or ally (not self) casts a spell around you (1400), you gain 1
charge. Maximum 12 charges. When you cast the item, you instantly regenerate
12 hp and 12 mana for each charge.
This does not trigger off of non-spells or attack orbs
 

Phase Boots:
============
70 Movement Speed
+7 Armor
+16 Damage
Phase (Active, 5 duration 10 cd):
Gives no collision with units
10% movement increase
Casting spells or items dispells phase
 
Boots of Speed (500)
Blades of Attack (500)
Chainmail (610)
Total: 1610
 

 

Glyph of Fortification:
=======================
Consumable Item - Instant cast, does not go to inventory.
Cost: None
Cooldown: 6 Minutes
Stock Max: 1
 
Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.
 

 

 
Some Hero Details:
-------------------
This is not a full list of changes, see the above changelog for that. These
are just some of the changes in more detail.
 

++ Keeper of the Light
 
Illuminate:
=======
It now gives vision gradually as it grows in the area it is "illuminating"
rather than at the end.
Fixed Illuminate's interaction with Cliffs and units very close to it
 

Mana Leak:
========
In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total
manapool drained per unit moved. So, if the target moves 700 units, at level
1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total
mana pool. Duration of the buff is 5/6/7/8
 
If the target runs out of mana, the effect stops and the target is stunned
for 1.25/1.5/1.75/2 seconds.
 
Cast Range: 1200
Cooldown: 20 seconds
Manacost: 75
 

Chakra:
======
Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16
seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage
bonus and minor health regen.
 
Spirit Form:
=============
Morphs into a new unit, same stats/items as kotl. Gives him extra abilities.
He has ALL his abilities in this new form.
 
Manacost: 100
Cooldown: 80/70/60 seconds
Duration: 40 seconds
 

Blinding Light:
-Targets a 650 aoe. Causes units in the targetted area become blinded,
causing them to miss 80% of attacks for some time.  Knocks back units 250
distance over 0.4 seconds.
-Cast Range: 600
-Mancost: 50 Manacost
-Cooldown: 20 seconds
-Duration: 3/4/5 seconds
 

Recall:
-Teleports an allied hero to you after 5/4/3 seconds. If the unit takes
player based damage in this period, the effect ends.
-Mancost: 100
-Cooldown: 40
 
Illuminate:
-Causes illuminate to self charge when cast in spirit form. You can
discharge it by clicking on a temporary replacement icon that appears in
your ability card.
 

 
++ Enchantress
 
Untouchable:
============
It now is a normal skill and scales 30/50/70/90% from 50/70/90%
 
Enchant:
=========
Creep control duration reduced from 120 to 80 seconds.
 
Impetus:
========
This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and
Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic
immmunity
 

 
++ Bounty Hunter
 
Track:
======
 
The movement bonus is now given in an area around the tracked unit to all
allied units. The bonus bounty is given to bounty hunter as long as the
target dies while under the buff, the killer is not a factor. See tooltip
for more data. Costs 50 mana all levels.
 

++ Broodmother
 
Spinweb:
=========
Reduced vision
Cooldown from 90/75/60/45 to 90/70/50/30 seconds
Manacost from 140 to 50
 

Insatiable Hunger:
===================
Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds
Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds
 

++ Beast Master
 
Call Of The Wild:
==================
Greater Hawk:
No permanent invisibility. Has an active invisibility: duration 5 seconds 1
second fadetime, 30 cooldown
25 -> 200 hp
100 -> 40 bounty
280 -> 400 ms
 
Greater Quillbeast 700 -> 500 hp
Cooldown: 45/50/55/60 -> 40 seconds
Duration: 60/70/80/90 -> 60 seconds
 

 
Captains Mode:
--------------
 
Blue and Pink are the team captains.  A random side starts the process(you
can customize this, see below)
 
Ban Time: 40
Pick Time: 60
Extra Time: 45
 
You start by alternating 1/1/1 in the ban phase. Each captain removes up to
4 heroes. Running out of time does not result in a random hero ban.
 
After that you enter the 1/2/2/ pick phase. Each captain picks the heroes
his team will use.
 
If at any time you run out of time, you start to use up your extra time. If
you run out and you are in pick phase, you get a random hero.
 
Creeps spawn 90 seconds after the pick draft phase is over. Right after the
hero pick phase ends, the 5 heroes for your team are presented with a
checkmark on them (RD style) allowing players on your team to pick which one
they want to be.
 
The captain that starts this process is random. If you want to give the
starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is
entered.
 
The picks, bans, timers, etc are all presented in a board for easy viewing
by team mates and observers.

How to play Kael the Invoker











Kael the Invoker




Who is Invoker?

Invoker is a very unique DotA hero. Instead of the 3 skills - 1 ultimate - stats scheme, Invoker has 3 skills, 1 ultimate, 10 invoke skills, and no stats. Due to his versatility, Invoker can take almost any role needed by the team. The gameplay of this hero is unique and advanced so I would not recommend this to newbies. Forcing to do such will take you to the feeder slot. You have been warned!



What are his three skills and ultimate?

Each reagent gives a certain bonus when active. You can have up to 3 reagents at a given time. These reagents can be leveled up to level 7. His ultimate can be leveled up to level 4.




QUOTE:



Quas



Gives you 0.75 HP regen per ORB per second PER rank












QUOTE:



Wex



Gives you 2% increased attack speed and 1% increased movespeed per ORB PER RANK










QUOTE:



Exort



Gives you +3 damage PER ORB PER RANK












QUOTE:



Invoke



Combines the properties of the

elements currently being

manipulated, creating a new spell at

Invokers disposal. The invoked spell

is determined by the combination of

Quas, Wex and Exort.



Level 1 - 1 Invoke

Level 2 - 2 Invokes

Level 3 - 2 Invokes

Level 4 - 2 Invokes



Cooldown: 30 / 30 / 15 / 5

Manacost: 20 / 40 / 60 / 80






What are his ten invoke skills?

The invoke skills can be acquired through any combination of his reagents. An invoke skill will be generated when three reagents are active and the Invoke skill is clicked. As of 6.50b, the order in which the reagents are selected doesn't matter. This means that Quas Quas Wex (QQW) and Wex Quas Quas (WQQ) will result to Ghost Walk when invoked.




QUOTE:

Cold Snap (QQQ) - [ Y ]



Invoker draws the heat from an enemy,

chilling them to their very core for up to 6

seconds based on Quas. Any damage taken

in this state will briefly stun them for 0.4

seconds and deal 30 damage. Triggers

cooldown goes from 0.8 to 0.6 seconds

based on Quas



Cooldown: 20

Manacost: 100
















QUOTE:



Ghost Walk (QQW) - [ V ]



Invoker manipulated the ice and electrical

energies around him, rendering his body

invisible. The elemental imbalance created

as a consequence slows nearby enemies by

up to 40% based on Quas, and Invoker

from 30% to 0& based on Wex.



Cooldown: 60

Manacost: 300
















QUOTE:



Ice Wall (QQE) - [ G ]



Generates a wall of solid ice directly in

front of Invoker for up to 10 seconds. The

bitter cold emanating from it greatly slows

nearby enemies based on Quas and deals

up to 30 damage each second based on

Exort.



Cooldown: 20

Manacost: 125
















QUOTE:



Alacrity (WWW) - [ Z ]



Invoker infuses an ally with an immense

surge of energy, increasing their attack

speed to a maximum of 160% based on Wex

for 5 seconds.



Cooldown: 20

Manacost: 125
















QUOTE:



Tornado (WWQ) - [ X ]



Unleashes a fast moving tornado that picks

up enemy units in its path, suspending them

helplessly in the air shortly before allowing

them to plummet to their doom. Deals 375

damage based on Wex and Quas, with

distance up to 3100 based on Wex. Holds

enemies in the air for up to 2.2 seconds

based on Quas.



Cooldown: 20

Manacost: 125
















QUOTE:



EMP (WWE) - [ C ]



Invoker builds up a charge of

electromagnetic energy at a targeted

location which automatically detonates

after 2-4 seconds based on Wex. The

detonation covers a 700 area, dealing up to

300 dmaage based on Exort and draining up

to 400 mana based on Wex.



Cooldown: 40

Manacost: 250
















QUOTE:



Sunstrike (EEE) - [ T ]



Sends a catastrophic ray of fiery energy

from the sun at any targeted location

after a 1.7 second delay, incinerating all

enemies standing beneath it. Deals 75-450

damage based on Exort which is spread

over all enemy units within its 200 AoE.



Cooldown: 60

Manacost: 250











This is a GLOBAL SKILL! It is capable of hitting anything on the map if used properly. This skill also gives vision.






QUOTE:



Forge Spirit (EEQ) - [ F ]



Invoker forges a spirit embodying the

strength of fire and fortitude of ice.

Attack range, damage, and life is based on

Exort while mana, duration, and armor is

based on Quas. The elementals scorching

attack is capable of melting the armor on

enemy heroes by 1 each hit to a maximum

of 10 for 5 seconds. By maxing Quas and

Exort, Invoker is capable of creating 2

spirits instead of one.



Cooldown: 70

Manacost: 200
















QUOTE:



Chaos Meteor (EEW) - [ D ]



Invoker pulls a flaming meteor from space

onto the targeted location. Upon landing,

the meteor rolls forward dealing up to 260

damage per sec based on Exort for up to

1550 range based on Wex. Deal minor

residual damage to units that get hit.



Cooldown: 30

Manacost: 200
















QUOTE:



Defeaning Blast (QWE) - [ B ]



Invoker unleashes a mighty sonic wave in

front of him, dealing up to 280 damage to

any enemy unit it collides with based on

Exort. The sheer impact from the blast is

enough to knock those enemy units back for

a maximum of 1.75 seconds based on Quas,

in addition to preventing their attacks for a

further 1-4 seconds based on Wex.



Cooldown: 25

Manacost:
200












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