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Ish kafel Dark Seer Item Build Tricks

Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.
Vacuum

Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.

Level 1 - 60 Damage. 300 AOE.
Level 2 - 120 Damage. 400 AOE.
Level 3 - 180 Damage. 500 AOE.
Level 4 - 240 Damage. 600 AOE.

Cooldown: 16
Manacost: 100/130/160/190

Level 1: 100 mana, 16 sec cooldown.
Level 2: 130 mana, 16 sec cooldown.
Level 3: 160 mana, 16 sec cooldown.
Level 4: 190 mana, 16 sec cooldown.
Ion Shell

Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.

Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second

Cooldown: 15
Manacost: 60/80/100/120

Level 1: 60 mana, 15 sec cooldown.
Level 2: 80 mana, 15 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.
Surge

Floods a target with excess power giving it maximum speed for brief period of time.

Level 1 - Lasts 2 Seconds.
Level 2 - Lasts 3.5 Seconds.
Level 3 - Lasts 5.0 Seconds.
Level 4 - Lasts 6.5 Seconds.

Cooldown: 12/11/10/9
Manacost: 20/30/40/50

Level 1: 20 mana, 12 sec cooldown.
Level 2: 30 mana, 11 sec cooldown.
Level 3: 40 mana, 10 sec cooldown.
Level 4: 50 mana, 9 sec cooldown.
Wall of Replica

Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.

Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.

Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300

Level 1: 200 mana, 100 sec cooldown.
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.

Dirge Undying Best item Build Skills

Considered to be an exceptionally filthy and despicable specimen by all who encounter him, including his fellow zombies, Dirge has wandered in from the wastes outside to serve the Lich King in hopes of finally obtaining a place of acceptance amongst the Undead masses. While he is still considered to be unpleasant as ever by the rest of the Scourge, his horrifying abilities, which include raising self-replicating lesser ghouls and spreading vile, rapidly communicable plague throughout the enemy ranks, are unquestionably powerful and may just give the Scourge the edge they need to complete their unholy conquest once and for all.

Raise Dead

Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.

Level 1 - 1 Zombie
Level 2 - 2 Zombies
Level 3 - 3 Zombies
Level 4 - 4 Zombies

Cooldown: 30
Manacost: 100/120/140/160

Level 1: 100 mana, 30 sec cooldown.
Level 2: 120 mana, 30 sec cooldown.
Level 3: 140 mana, 30 sec cooldown.
Level 4: 160 mana, 30 sec cooldown.
Soul Rip

Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.

Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max

Cooldown: 30
Manacost: 50/75/100/125

Level 1: 50 mana, 30 sec cooldown.
Level 2: 75 mana, 30 sec cooldown.
Level 3: 100 mana, 30 sec cooldown.
Level 4: 125 mana, 30 sec cooldown.
Heartstopper Aura

The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.

Level 1 - 250 AoE
Level 2 - 500 AoE
Level 3 - 750 AoE
Level 4 - 1000 AoE

Passive

Plague

Infects the target with a plague. Reduces movement speed by 25% and amplifies incoming damage. Infects other units that come within range of a plagued unit.

Level 1 - 20% Extra Damage
Level 2 - 25% Extra Damage
Level 3 - 30% Extra Damage.

Cooldown: 45
Manacost: 100/125/150

Level 1: 100 mana, 45 sec cooldown.
Level 2: 125 mana, 45 sec cooldown.
Level 3: 150 mana, 45 sec cooldown.

Azgalor Pit Lord best item build for pushing

One of the many regents of Lord Archimonde who became stranded on the physical plane after the Legion fell in Kalimdor, the devil Azgalor's love of destruction allowed him to accept the Lich King's invitation to help lead the Scourge in conquest with few regrets. After all, this Pit Lord is happiest when he conjures fire to scour his opponents from above, roasting them slowly as the dead literally explode from beneath their feet. With such hateful power in the hands of a monster such as this, it's no wonder he inspires so much terror as he roams across the battlefield.
Firestorm

Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.

Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps

Cooldown: 14
Manacost: 100 /110/120/130

Level 1: 100 mana, 14 sec cooldown.
Level 2: 110 mana, 14 sec cooldown.
Level 3: 120 mana, 14 sec cooldown.
Level 4: 130 mana, 14 sec cooldown.
Pit of Malice

A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.

Level 1 - 0.75 seconds
Level 2 - 1.5 seconds
Level 3 - 2.25 seconds
Level 4 - 3 seconds

Cooldown: 24
Manacost: 100/115/130/145

Level 1: 100 mana, 24 sec cooldown.
Level 2: 115 mana, 24 sec cooldown.
Level 3: 130 mana, 24 sec cooldown.
Level 4: 145 mana, 24 sec cooldown.
Expulsion

Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.

Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse

Cooldown: 15
Manacost: 100/110/120/130

Level 1: 100 mana, 15 sec cooldown.
Level 2: 110 mana, 15 sec cooldown.
Level 3: 120 mana, 15 sec cooldown.
Level 4: 130 mana, 15 sec cooldown.
Dark Rift

Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.

Level 1 - 6 Second Casting Delay. Buildings only.
Level 2 - 5 Second Casting Delay. Units or Buildings.
Level 3 - 4 Second Casting Delay. Units or Buildings.

Cooldown: 180/160/140
Manacost: 75/150/225

Level 1: 75 mana, 180 sec cooldown.
Level 2: 150 mana, 160 sec cooldown.
Level 3: 225 mana, 140 sec cooldown.

Dazzle Shadow Priest 1 Hit Kill

Once a member of a secluded troll tribe before a hostile scourge takeover, Dazzle was highly revered as a master of the supporting magics. However, upon making a pact with Kel-Thuzad to save his very life, he slowly became corrupt. Noted for being able to crush the defensive abilities of his opponents while allowing his allies to last longer in battle, he is not one to take lightly on the battlefield. Rumors abound that he can bring once-dead allies back to life, so they can march again to defend the honor of the Frozen Throne.

Poison Touch

A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.

Level 1 - 7 damage. Takes 1 second to set in.
Level 2 - 14 damage. Takes 2 seconds to set in.
Level 3 - 21 damage. Takes 3 seconds to set in.
Level 4 - 28 damage. Takes 3 seconds to set in.

Cooldown: 15/13/11/9 seconds.

Level 1: 100 mana, 15 sec cooldown.
Level 2: 115 mana, 13 sec cooldown.
Level 3: 130 mana, 11 sec cooldown.
Level 4: 145 mana, 9 sec cooldown.

Weave

A powerful shadow magic used to increase or decrease a targets defenses over time. Changes armor by 1 every pulse.
Lasts 17 seconds.

Level 1 - 4 Pulses.
Level 2 - 8 Pulses.
Level 3 - 12 Pulses.
Level 4 - 16 Pulses.

Cooldown: 20 seconds.

Level 1: 100 mana, 20 sec cooldown.
Level 2: 100 mana, 20 sec cooldown.
Level 3: 100 mana, 20 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.
Shadow Wave

Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. Dissipated damage is Physical.

Level 1 - Dissipates 80 damage. 3 targets.
Level 2 - Dissipates 100 damage. 3 targets.
Level 3 - Dissipates 120 damage. 3 targets.
Level 4 - Dissipates 140 damage. 4 targets.

Cooldown: 12/10/8/6 seconds.

Level 1: 80 mana, 12 sec cooldown.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 100 mana, 8 sec cooldown.
Level 4: 110 mana, 6 sec cooldown.
Shallow Grave

The next time target allied hero dies, he will revive in 40% of the regular time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. Dying unit will deal physical damage to its killer if it was a hero. The buff lasts 360 seconds on the target.

Level 1 - Returns 150 damage.
Level 2 - Returns 300 damage.
Level 3 - Returns 450 damage.

Cooldown: 200/175/150 seconds.

Level 1: 100 mana, 200 sec cooldown.
Level 2: 200 mana, 175 sec cooldown.
Level 3: 300 mana, 150 sec cooldown.

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