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Ancient Apparition New intelligence hero Dota 6.65

Ancient Apparition New intelligence hero Dota 6.65

Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito


Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.


Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.

Murloc Nightcrawler New agility hero - Dota 6.65

Murloc Nightcrawler New agility hero - Dota 6.65

Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.


Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.


Essence Shift:
===============
Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility.

Duration: 15/30/45/60


Shadow Dance:
==============
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120

DotA 6.65 Nightcrawler And Ancient Apparition

Kaldr Ancient Apparition New Hero Too IMBA Dota 6.65


Kaldr Ancient Apparition New Hero Too IMBA Dota 6.65

Pudge Hooks DotA Allstars Movie



Pudge Hooks DotA Allstars Movie Soon!
Pudge Hooks DotA Allstars Movie Soon!
Pudge Hooks DotA Allstars Movie Soon!

Luck is no Excuse in Dota

Yeaaa Im proud to present you "DotA - Luck is no Excuse", so far my best video ( editing mainly ) which I made on my own. Of course the editing of hexOr the movie is far away due to Blurpis sick video editing skills, but I hope mine is watchable ,too. :) 10min full of action of german dota players combined in one video. Have fun watching.. Questions regarding music and programs are getting ignored by me due to the credits at the end, just watch them :-). Comment rate favourite subscribe, whatever you like.



A Link to download the movie will come later, so stay tuned..! GG hexOr

Dota Replay of the Week

Dota Replay of the Week
Man0fWars replay of the week as SB. a quick google search revealed that the song name is; So They Say -- "Good-Bye"

Magnificent Shaman7

This is a compilation of my best Rhasta replays in a single music video. It's accompanied by the song from the cowboy movie The Magnificent Seven,which I think is very appropriate for a Dota replay video(y is everybody so in love wih Rock/Heavy Metal?). This is the first time I produced a 30fps...

DotA - Newbie Goblin Techies

DotA - Newbie Goblin Techies

DotA Fail Team Push Fail

DotA Fail Team Push Fail
Chasing Bane, entire team gets wiped out when pushing mid : FAIL More Dota Fail videos

Dota League: Rikimaru Pro 4 vs. 5 owns even though 1 leaver

Dota League: Rikimaru Pro 4 vs. 5 owns even though 1 leaver
Very Professional Player with Rikimaru though 1 leaver in team (after 10 minutes) we won the match cause of Riki :P

Dota GR vs SoA

Dota GR vs SoA, Dota match Greece vs Turkey ... dota replay

DotA Fail Blog - Akasha Escape Fail

DotA Fail Blog - Akasha Escape Fail
Akasha attempts to escape as he gets invisible rune then runs away only to be pwned from a long-range Elune's Arrow from Mirana : FAIL More DotA Fail videos



WolfGTX Dota Juggernaut Replays


WolfGTX Dota "Juggernaut" Replays, Dota "Juggernaut" Ownage replay. See you soon.

Dota over your Girl friend (mas mahal mo ba ang dota)

Dota over your Girl friend (mas mahal mo ba ang dota)


LYRICS:

chorus:
bakit ba ganyan mas mahal mo pa ang dota
gabi gabi pagtulog ko ay kayakap lang kita
paggising sa umagay tinakasan mo na
tapatin mo nga ako
mas mahal mo ba ang pagdodota mo

Pag gising sa umaga almusal ko na ay dota
Kahit wala nang pera ay handa akong gumyera
Umaasa na akoy makaisa
Ikaw ay pumusta dudurugin ang kalaban
4on4 or 5on5 that shit will never matter you will lose motherfucker Im a farmer
and Im a killer
good game ka na bumawi na lang bukas

chorus

isa dalawa tatlo magpupush mirana ko
hindi mapipigilan nakamanta na ako
pumapana, sapul ka nanaman , tangina ka patay ka nanaman bitch!
hinahabol may leap yan boi hindi maabutan kahit faceless void
tumi-tp na asa ka pa again tangina ka babalikan kita

chorus

hindi kailangang magselos pa
hindi naman kita pagpapalit sa dota
anu bang ligaya ang dulot nyan
wala ka nang pakealam
matulog ka na lang

chorus

Warcraft the Movie

Warcraft the Movie

How to be DotA Pro Gamer

How to install Warcraft DotA Allstar Game

Here is a simple set of instructions on how to install DotA

1. Make sure you have the following:
- Warcraft III : Reign of Chaos pre-installed on your PC
- Warcraft III : Frozen Throne pre-installed on your PC

2. Install The Latest Patch for Warcraft III
Note: skip step 3 if you have the legitimate cd key

3. Install The Appropriate NO-CD crack

4. Download the latest map

5. Copy the downloaded file into the folder
C:\Program Files\WarcraftIII\Maps\Downloads
Note: Create one manually if \Downloads folder doesn't exist.

6. Start up Warcraft III and log onto battle.net to play DotA

World of Warcraft Dota Wallpaper

Dota Words Quick Reference Guide

Mga terms na mahilig natin gamitin habang nag dodota. Read on!

G.G. = universal ang ibig sabihin nito. Pag nanalo gg, pag natalo gg, pag nakapatay gg, pag wala lang gg pa rin. Nag originate ito sa starcraft gg means good game. Pero minsan ang ibig sabihin nito ay gago. lol
Noob = isa lang ang ibig sabihin nito, mas tanga ka pa sa isang tanga.
Farm = ibig sabihin ay pumera ka ng creeps.
Leaver = mga taong walang magawa kundi mangulo. Sasali sa isang game tapos sabay mag quit. Iwasan ang mga ganitong tao, mga salot.
B = back ang ibig sabihin nito, umatras ka at huwag lumaban.
Push = lumusob ng sabay sabay, huwag maging pasaway.
Gosu = ibig sabihin ay magaling. Korean word to.Pwede ka ring matawag na gosu basta may ginagawa kang maganda. Oo nga pala pwede kang matawag na gosu kung ikaw ay maganda or sexy. So imbes na "Ang lupet pre" eh "Ang Gosu pre"
Lason = tawag namin sa mga baklang players. nakakalason kasi sila at makamandag.
Cueshe = bagong universal word. Hanggang ngayon di ko alam ang ibig sabihin nito,basta wag kang cueshe.
Wakekek = ibang tawag sa "shadow strike" skill. Wakekek!
Gay = mga "kabaklahang" strategy na ginagawa ng ilang player na desperado na manalo. IMO wala namang masama sa pagiging Gay dahil ito ay isang malupet na strategy. I do gay strategies myself. Being Gay is cool.
Imba = short for imbalanced. karaniwang naririnig mula sa mga sore losers. Pag narinig mo ang salitang ito mula sa isang player matapos mo syang talunin, just say "kekek", ito ay para makaiwas sa gulo.
Owned= ito ang isa sa mga pinakamasakit na pwedeng mangyari sa yo sa isang DotA game. Iba-iba ang pwedeng kahulugan nitong word na ito. Ultimately, it means PANIS ka.
dagdag sa Noob = kung ang Gosu ay ginagamit as slang for magaganda, ang Noob din- you guessed it right- para sa mga pinagkaitan ng kagandahan.
Etheria = sinasabing pag nakapatay ka ng kalaban eh mapupunta sya sa etheria.
Incognito = mas matino ng konti sa "cueshe" pero iwasan mo pa ring maging incognito pls lang! tama na ang isang incognto
auto gg= mas malakas ng konti sa gg
jj= slang version ng gg
patatas = gondar! nuff said
hale = e2 ang sinisigaw pag andyan si omni o kya pag may gumawa ng meka
chobo = dahil alam mo na ang gosu at noob dapat malaman mo rin ang chobo..korean word din to na kabaliktaran ng gosu.. pag tinawag kang chobo ibigsabihin noob ka pinaganda lang yung tawag sau NOOB!
family problems = hindi to literal na ibig sabihin ha baka isipin mo naghiwalay namagulang ng mga kalaro mo.. e2 ang sinasabi pag medyo nde maganda laromo halimbawa kulang ka sa tulog tapos na first blood ka ng hindi mo alam.. e2sasabihin sau "tol ok lang may family prob kaba?"
BS = backstab.. pag d mo to na gets pakamatay kana!
Feeder = tawag sa mga taong nag fefeed.. in short pinapataba nila yung kalaban
critical point= pag eng ka alam mo to..pag sumigaw na si kambal nang push yung clash na manyayari yun ang critical point wag kang tatangatanga pag nangyayariyun.. kung pede magdasal ka muna bago kau mag push.. tignan kung naka mouse emulator ka baka mamya di mo mapalipad si sand king pag nag ulti auto gg kau!
pulis =parang sa pelikula cla yung dumadating ng huli palagi.. yung pagpula na mga kalaban at ubos na kau saka biglang dadating tapos uubusin nya mgalatak tapos biglang nyang sasabihin "ang gosu ko nmn"
avs mode= e2 yung mga taong biglang nagsosolo.. nagpupush magisa, nang-iiwan ng kakampi, magpupush na kau biglang magfafarm…
shobe = DOTA GOD! lol ^^
Ang makapangyarihan! = ibig sabihin meron ka nang Divine Aegis, or divine bracers kung ikaw si collymanz
K.S. = kill steal ang ibig sabihin nyan, in short mahilig sumawsaw or mang agaw ng kills, just ask sak
Killing is free = parang feeder din, mahilig magpakamatay.
Cheyks = tawag sa mga chicks na nag dodota ang "gosu ng cheyks"

Latest:

Sir = tawag mo sa mga kakampi mo bilang pag galang, pinauso ni Sir Joms
Lion King = tawag sa mga magagaling mag Lion, parang ako. O kaya tawag sa mga taong ayaw magpagupit kahit nagmumukha ng leon.
Secret Weapon = tawag sa mga magagandang babae na mahilig mag dota
Super Weapon = mas matindi pa sa secret weapon
Omega Weapon = mas matindi pa sa super Weapon
San Andreas = tawag sa mga taong naka sando at madalas mapa away
Himself = tawag sa mga taong magaling gumamit ng isang hero, ex. puck himself, zues himself etc.
Chades = official fast food of Pacific, no delivery charge!
Big Daddy = no comment hehe
Tinorotot = tawag sa mga taong naagawan ng girlfriend, uso kasi yan ngayon.
Minions = tawag sa mga alipores ex. Vinzyre's minions, eL minions
Popoy of the woods = tawag sa mga mahilig gumamit ng fog at forest
Nayswan = eto ang masasabi mo pag nakita mo si dabe maglaro. O di naman pag magaling ka mag tekken, nice wang!
99.9 % = accuracy ng arrow ni dabe, o kaya sabi ni carlo "99.9% umasa!"
Sunog = tawag sa mga kakampi na ginagank
Organisasyon = mga grupo ng tao na hindi mo dapat kinakalaban

Added by Sir Joms:

buyo = tawag sa mga taong nangaakit pa ng kalaban kahit malapit na mamatay, ang nangyayari tuloy naliligtas pa sila at ang kalaban pa ang nadededo sa bandang huli. at sisigaw sila ng buyunggg buyuuu!!
radiance = eto ang tawag sa mga players na bagong jogging, basketball at pawis na pawis. automatic me radiance na sila. Tawag din sa mga chicks na makinis ang legs hehe
gank = eto ang tawag sa paghhunt ng mga kalaban (maaring sama-sama o, magisa ka lang na nanghhunt). eto sa lahat ang pinakaexciting, madalas magank ang mahilig magfarm at pacute sa laro.
micro = ito ang tawag sa gosu o magaling na pagccontrol mo ng hero, madalas itong gamitin bilang magandang pantakas, pagtatago sa fog at sa mga puno pwede din sa pambubuyo ng kalaban. pag hinahabol mo ang kalaban at natakasan ka sa pamamagitan ng pagffog "pare! namicrohan ka!"
pornboys = mga taong youporn, youjizz. mga mahihilig sa porn at alt+tab ng alt+tab, habang nanonood tumitigil ang mundo nila. itanong mo na lang ke iddo ang iba pang mga pornsites.
butaw = pinakawalang kwentang player sa laro. wag mong aasahan ang mga butaw kung ayaw mong umasa sa wala.
payaso = mga taong mahilig laruin ang paglalaro,talo na nga ayaw pa magseryoso, puro kalokohan at benta sa laro.

Added by Kenny and Ruin:

Chupa = tawag sa ultimate ni pugna. wag mo sasabihin to pag may katabi kang bakla.
Jessalator = ibang tawag sa desolator.
Misis = tawag sa mga girlfriends, yung tipong panghabambuhay diba vanne haha
Babylos = tawag sa leoric na naka desolator build. Pinauso ni Venon.
Venon = ibang tawag kay Ruin.
Pure awesomeness = basta alam nyo na yun! haha
Levi = iddo
Naix = proi
Pogi = papacute sa harap mo...usually namamatay dahil sobrang pagpapapogi
Papogi ka = parang buyo din...
Tepez = dedo ka(galing sa mineski yan)
macho build = mass bracers
bigyan = gusto eh
gusto??? = tinatanong mo ang kalaban kung gusto mamatay
ikaw b ang dota sir?= tinatanong mo sa kalaban kung malakas b cya magdota
punit = "punit" ang kalaban
tanongin mo yan = hampasin ang kalaban,kung lalaban b or hindi...
lakas nung shaker = lately yan na lng naririnig sa pcfc dahil lahat ng tao ay marunong magshaker
NORMAL!!! = namatay sa normal attack ng caster
tama na yan = maririnig mo kay cap pag may nagaaway sa team
bobo mo proi = lagi na lng sinasabhan si proi kht nd naman cya may kasalanan ( sinimulan to ni EL)
aksyunan = wlang humpay na ganking
bibilhin ko na ang mapa = magwawards na ako ng matindi usually si shobe ang bumibili ng mapa
odin TM = si lem
battle pawikan = si lem
nabobo ka = -1 int ka ni silencer
GO mo na GIRL = mga bading na nagdodota,ganyan sila pag gumagank

Added by Popi and Iddo:

Kampante = lahat ng team may ganito,dito nagsisimula ang tampuhan at sisihan sa team. dahil usually pag gumana ung kampanteng moves, TALO!
Gulong = Panalo na natalo pa, pwede ding, talo na, nanalo pa.
Rhoda = pag na-out ang PC mo kahit di ka pa nagpapa-out, sigurado, na-RHODA ka!
Ang Dumi oh! = di ko alam basta famous lines ng POC members.
Help = Kadalasang sigaw ni Sir Joms pag di kaya ka-lane or igagank palang sya,PA HELP PRE MAMATAY AKO!
Aksyonan = Clash na pdeng sa dota or IRL.
Na Titzo Ka = Ask Tito Manny!
Bulag = maririnig mo to pag lagi kayo patay at na gagank. PRE BULAG TAYO. walang wards taenang mga support yan tamad,trabaho muna bago mga pangarap.
W = ibig sabhin may mamatay na kaya W i-wrath mo na.
Sayaw = pag ang hero mo ay hindi alam ang gagawin sa clash at palipat lipat ng target tiyak SUMASAYAW KA.kahit anung beat pde rito.
L-Room = room sa pacific na may nagpapakitang multo.
Rekta = ibig sabihin diretso na sa Frozen Throne or World Tree. Usually ginagawa to pag naubus sa clash ang kalaban.rekta na!
All Sides = Kabaligtaran ng Rekta. Ginagawa ito kapag hindi nyo na kaya sa clash ang kalaban.Pre All Sides na tayo lakas nila sa clash.
Kaya pa to! = ito ang usually maririnig mo kapag natatalo na kayo.pagnarinig mo ito kabahan ka na.
5-0 clash = pagngyari to mapapa WTF ka at sasabihin awtz gg.kasabay nito ang pagdukot ng pera sa bulsa.bayad na.
Graceful = from the word itself, eto yung tipong mapapaiyak ka sa ganda ng mga moves ^^

Added by Ralf:

Cha-cha = isang strategy sa dota kung saan lilituhin nyo yung kalaban, usually sabay nyo ipu push ang top and bottom lane.
Taktak = masasabing tumataktak ang isang hero kapag hindi ito humahampas sa kalaban, si ruin ang nagpauso nito dahil isa siyang dakilang taktakero haha
Pang youtube! = ito ang masasabi mo pag pang highlight material ang isang move or clash! kulang na lang kasi i-upload na sa youtube!
Fake push! = isang strategy sa dota kung saan kunwari kayong magpupush ng isang side then pag nagtp na yung kalaban eh sabay sabay kayong magbaback!

Added by Sak:

SAKSI NI HOBA = ung mga taong nka-poloshirt lagi pag ngdodota.. tpos lalabas after 6-10hrs.. Saksi ka na men, Ang BAHO!!!pawisan..
EMOhiphop = pinaghalong porma ng mga sikat. Imagine this: emo ang buhok ung mahaba ang unahan.. Big T-shirt XXL.. Tight pants(coldoroy) at eto malufet TSINELAS(duralite)hahaha.. emo na HIPHOP pa!haha

Wala na ako maisip! Mag dagdag pa kayo sa comments hehe thanks! Compiled by Ray, Nat and Avs.

WCG Asian Championship 2009 Schedules Released

With the WCG Asian Championships only two weeks away, WCG has announced the groups each country's participant will compete in. The groups are as follows:

Group A = (India) TBD^ (Singapore) TBD*** (Korea) TOFU (New Zealand) eblacks

Group B = (Malaysia) InC excello (Bangladesh) XLU:SP (Sri Lanka) Lions League (Vietnam) StarBoba

Group C = (Philippines) Flow (Chinese Taipei) ESM (China) cD*****

Group D = (Australia) TBD*** (Indonesia) dMw (Japan) TBD


If you remember from our previous news post about WCG Asian Championships, there were only 14 teams that were invited to this event and it is because of this weird number that there are only three teams in Group C and D. The group stage matches will all be played on July 4th with Groups A and B playing their matches at 10am - 4pm (GMT +8) and Groups C and D at 4pm - 10pm (GMT +8).

After the Group Stage is finished, the top two teams from EACH group will move onto the Single Elimination Tournament. You can click here for the pre-determined placing match-ups. The Single Elimination Tournament commences on July 5th at 10am (GMT +8) with the Finals to determine the winner of the tournament to be held at 4pm (GMT +8) of that same day.

Once WCG Asia announces the winners from each country we will have those for you as well. But for now they seem to be waiting with the rest of us.

UPDATE
Most of the teams that have qualified for this tournament have been released by WCG. The qualifying teams for each country have been added into the updated table above.

**Australia has yet to have their qualifiers due to some problems, but a team should be determined by this wednesday.

***Singapore has decided to have their qualifiers on July 3rd, the day before the DotA tournament starts. So we will have to wait and see who will be representing them. However, we do have a list of the Singaporean teams that will be competing for the right to represent Singapore:
GWSG|Axis.RSC
Team Little
xEquality
Team AltarEgo
BlueFeather
fAzeTheMusic.CGC
Eternity.XTC
Ks.sg

****cD has been refused visas so eHome or Ks.cn will be representing China instead. This has also yet to be determined. UPDATE!! All of cD's players have gotten a hold of visas. cD will be representing China.

*No information yet

^Apparently some rumors have gone around that India's organizers are just bringing their friends and/or family to play as a team against Asia's best. If anyone can confirm this, please do so.

Dota-Allstars 6.60b Official Download Map

6.60b Changelog:
================
* Some minor performance optimizations
* Fixed a fatal error possible when 2 users with blademail active fight each other
* Fixed a desync bug when using -tips while other map languages are in the game
* Fixed Force Staff so it doesn't push you into an impassable terrain
* Fixed some bugs with RS and other modes like RD
* Fixed a group memory bug
* Fixed camera from moving when you pick a hero in RD
* Fixed pink player from not being able to pick the furthest hero in -CD
* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
* Fixed some issues with Treant Protector's Eyes In The Forest
* Fixed a multiple quelling abuse
* Added a note in the tooltip about Kunkka not being able to use Quelling Blade
* Fixed a minor visual cooldown glitch with the MKB toggle
* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
* Fixed some typos

This is just a quick bugfix patch to fix exploits being abused. More changes and balance tweaks will come soon in the next patch.


Dota-Allstars 6.60b Download Link
Dota-Allstars 6.60b via GetDota
Dota-Allstars 6.60b via Warcraft Map

DotA Changelog for v6.60b

.60b Changelog:
================
* Some minor performance optimizations
* Fixed a fatal error possible when 2 users with blademail active fight each other
* Fixed a desync bug when using -tips while other map languages are in the game
* Fixed Force Staff so it doesn't push you into an impassable terrain
* Fixed some bugs with RS and other modes like RD
* Fixed a group memory bug
* Fixed camera from moving when you pick a hero in RD
* Fixed pink player from not being able to pick the furthest hero in -CD
* Fixed a bug that sometimes caused Echo Stomp to not get dispelled upon damage
* Fixed some issues with Treant Protector's Eyes In The Forest
* Fixed a multiple quelling abuse
* Added a note in the tooltip about Kunkka not being able to use Quelling Blade
* Fixed a minor visual cooldown glitch with the MKB toggle
* Temporarily disabled -terrain snow. It was causing annoying visual side effects for all terrain modes when exploring terrain that had previously destroyed trees. I'll restore this functionality as soon as I can.
* Fixed some typos


This is just a quick bugfix patch to fix exploits being abused. More changes and balance tweaks will come soon in the next patch.



6.60 Changelog:
===============


############
## Heroes ##
############

* Added a new hero Batrider to the Scourge [details below]
* Added a new hero Tauren Chieftain to the Sentinel [details below]
* Lightning Revenant: Reworked [details below]

* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]
* Medusa: Replaced Purge with a new ability Stone Gaze [details below]
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]
* Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]
* Rogue Knight: Reworked how Stormbolt works [details below]
* Morphling: Reworked how Morphiling's Adaptive Strike works [details below]
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]
* Ogre Magi: Reworked Multicast chance mechanism [details below]
* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]
* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster's passive used to)
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll's old attack speed aura)
* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted
* Treant Protector: Reworked Eyes in the Forest [details below]

* Admiral: Lowered Agility (18->14) and Agility Per Level (1.7->1.3)
* Axe: Lowered Base Armor by 1 point (2.8->1.8)
* Bane Elemental: Improved cast range on Enfeeble (800->1000)
* Bristleback: Improved Base Intelligence growth by 0.6
* Bristleback: Improved side angles on Bristleback (90->110)
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300->250)
* Broodmother: Changed spiderling's armor type from medium to normal and now take damage from first towers (50->100 %)
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3->0.5/1/1.5/2)
* Dark Seer: Improved Vacuum cast range (600->800)
* Dark Seer: Lowered Ion Shell cooldown (15->7 cd)
* Dark Seer: Vacuum no longer goes through magic immunity
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly
* Death Prophet: Witchcraft no longer gives movement speed bonus
* Geomancer: Changed Poof damage (60/80/100/120->50/80/110/140)
* Geomancer: Lowered Poof cooldown (20/18/16/14->16/14/12/10 cd)
* Invoker: Improved Alacrity duration (6->8)
* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light
* Lifestealer: Removed the initial stun effect from Open Wounds
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2->20/2, 40/4, 60/6) and lowered duration (10->8 seconds)
* Lone Druid: Changed Spirit Bear's ability progression (Lv1->Adds Inventory, Lv2->Adds Return, Lv3->Adds Entangle, Lv4->Adds Demolish and Spell Damage Reduction)
* Lone Druid: Improved True Form's melee attack range (100->150)
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target
* Lone Druid: Removed One from True Form
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes
* Lord of Avernus: Lowered Death Coil cooldown (7->6 seconds)
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack
* Luna: Increased Lunar Blessing aura range (300->900)
* Magnataur: Lowered Reverse Polarity cooldown (120->120/110/100 seconds)
* Magnataur: Improved attack animation time
* Magina: Undid recent buffs to base strength (21->16)
* Naga Siren: Reduced collision size (24->8)
* Naga Siren: Lowered Mirror Image cast time
* Naga Siren: Lowered Mirror Image cooldown (50->40 seconds) and manacost (85/105/130/150 to 70/80/90/100)
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000
* Necrolyte: Lowered Strength per level (2.0->1.5)
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20->18/16/14/12 seconds)
* Pandaren Brewmaster: Improved Fire Panda's Immolation (10/10/30->15/30/45)
* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds
* Rogue Knight: Improved Great Cleave damage (10/20/30/40->20/30/40/50 %)
* Sacred Warrior: Removed the cap on Burning Spears
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4->2/3/4/5)
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20->54/40/26/12 cd)
* Silencer: Lowered Last Word duration (1/2/3/4->0.75/1.5/2.25/3)
* Slardar: Slithereen Crush damage type is now Physical type
* Spectre: Restored some vision back to Spectral Dagger path
* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification
* Templar Assassin: Changed Refraction duration/cooldown (20/23->17/17)
* Templar Assassin: Changed Psi Blades spill range (80/160/240/320->320) and attack range bonus (50/100/150/200->40/100/160/220)
* Templar Assassin: Refraction is now an instant cast ability
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)
* Tinker: Restricted Black King Bar from refreshing
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -> 20/28/36/44% and Cooldown from 8 -> 15/12/9/6 seconds
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2->0.8/1.2/1.6/2 seconds)
* Undying: Lowered Base Armor by 3 points (6->3)
* Undying: Tombstone no longer spawns zombies to attack fogged units
* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks
* Vengeful Spirit: Improved Strength Per Level by 0.5
* Vengeful Spirit: Improved Command Aura range (450->900)
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350->300)
* Vengeful Spirit: Now has normal Base Attack Time (1.77->1.7)
* Windrunner: Lowered Base Attack Time (1.6->1.5)
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.


###########
## Items ##
###########

* Added a new basic item Ghost Scepter [details below]
* Added a new basic item Quelling Blade [details below]
* Added a new basic item Talisman of Evasion [details below]
* Added a new recipe item Poor Man's Shield [details below]
* Added a new recipe item Force Staff [details below]
* Added a new recipe item Khadgar's Pipe of Insight [details below]
* Added a new recipe item Magic Wand [details below]

* Aghanim's Scepter: New Recipe [details below]
* Manta Style: Reworked [details below]
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]
* Maelstrom: Recipe and stats adjusted [details below]
* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength>Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion's Impale, Nerubian Assassin's Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven's Storm Bolt, Reaper's Scythe, Nether Strike, Gush.

* Assault Cuirass: Lowered recipe cost (2000->1500 gold)
* Assault Cuirass: Positive and negative armor auras now work on structures
* Blademail: Returns pure damage type
* Bloodstone: Lowered regeneration per charge (2->1.5) and passive regeneration (200->150 %)
* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1->1.4 seconds). Total cost is unchanged.
* Divine Rapier: Improved damage (200->250 dmg)
* Eul's Scepter of Divinity: Can be used to target yourself
* Eye of Skadi: Lowered recipe cost (1250->750 gold)
* Gem of True Sight: Lowered item cost (750->700 gold)
* Headress of Rejuvination: Lowered recipe cost (225->200 gold)
* Linken Sphere: No longer interrupts your teleportation when it blocks a spell
* Lothar's Edge: Added 125 backstab damage
* Lothar's Edge: Lowered cooldown by 2 seconds (20->18 cd)
* Lothar's Edge: Requires Claymore instead of Mithril Hammer
* Magic Stick: Added a 25 second cooldown (it now has a buildup)
* Manta Style: Can now be disassembled
* Manta Style: Increased cooldown (40->50 cd)
* Mask of Madness: Lowered recipe cost (1050->1000 gold)
* Mithril Hammer: Lowered item cost (1610->1600 gold)
* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]
* Phase Boots: Changed the duration/cooldown (5/10->6/12 seconds)
* Phase Boots: Lowered armor bonus (7->5 armor)
* Planeswalker's Cloak: Lowered item cost (650->400 gold)
* Radiance: Removed the 8% evasion and improved burn damage (35->40), AOE (550->650 AOE), and recipe cost (1525->1350 g)
* Refresher Orb: Mana regen is now the total sum of its components (150->200%)
* Ring of Regeneration: Lowered item cost (375->350 gold)
* Sange and Yasha: Removed the recipe requirements
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -> +150% lifesteal for 3.5 seconds)
* Satanic: Now retains the bonus damage from Helm of the Dominator
* Stout Shield: Changed damage block system [see details below]
* Stout Shield: Lowered item cost (300->250 gold)
* The Butterfly: Now requires Talisman of Evasion instead of a recipe
* Vanguard: Improved block chances (65->70%)
* Vanguard: Improved health regeneration (5->6 hp)

* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.

* Aghanim's Scepter: Upgraded Chain Frost doesn't improve bounce count, only damage
* Aghanim's Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded
* Aghanim's Scepter: Upgraded Laguna Blade level 3 damage reduced by 100
* Aghanim's Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300->150/200/250)
* Aghanim's Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12->10)
* Aghanim's Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)
* Aghanim's Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)

* Added Bane Elemental to Aghanim's Scepter. Deals more damage
* Added Butcher to Aghanim's Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second
* Added Clockwerk Goblin to Aghanim's Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds
* Added Faceless Void to Aghanim's Scepter. Lasts 1 second longer and slightly less cooldown
* Added Holy Knight to Aghanim's Scepter. Dramatically reduces cooldown from 120 to 30
* Added Invoker to Aghanim's Scepter. Improves Cooldown and Manacost (30/25/12/5-> 16/8/4/2 cd, 20/50/80/110->0 manacost)
* Added Juggernaut to Aghanim's Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)
* Added Lord of Avernus to Aghanim's Scepter. Increased duration by 2 seconds
* Added Nightstalker to Aghanim's Scepter. Gives unobstructed vision at night
* Added Pandaren Brewmaster to Aghanim's Scepter. Improves the power of the Pandas and adds more duration
* Added Sacred Warrior to Aghanim's Scepter. Improves Damage and cooldown (50->65% damage, 45/30/15->24/16/8 Seconds)
* Added Sand King to Aghanim's Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)
* Added Shadow Priest to Aghanim's Scepter. Increased Weave duration by 6 seconds. Added 200 AOE
* Added Spiritbreaker to Aghanim's Scepter. Dramatically reduces cooldown from 75 to 20 seconds
* Added Techies to Aghanim's Scepter. Improves Damage and Cast Range (300/450/600->450/600/750 damage and 500->900 range cast range)
* Added Twin Head Dragon to Aghanim's Scepter. Improves spawn time and damage (75/125/175->125/175/225 dmg)
* Added Vengeful Spirit to Aghanim's Scepter. Improves Cooldown (45->10 cd)
* Added Windrunner to Aghanim's Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.

* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.


####################
## Misc Highlight ##
####################

* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the "good" tavern has the heroes that are easier to recognize as "good", the evil tavern has the heroes that are easier to recognize as "evil" and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.

* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.
* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen's Dagger, Ultimate Orb
* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.
- There are 6 recipe shops now in the following order:
Gateway Relics: Misc items that are primarily early game upgrades
Supportive Vestments: Various support style items that you get for your team
Arcane Sanctum: Castable or spell heavy themed items
Protectorate: Has mainly defensive/survival style items
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)
Ancient Weaponry: All other weapon items.

Note: I'm aware that Aegis is no longer needed in the shops, but I'm keeping it there until we need the space to help new users be aware of its existance through Roshan.


######################
## Modes & Commands ##
######################

* Added a new game mode -cd (-CaptainsDraft) [details below]
* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.
* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.

* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.
* Added -water random
* -water now supports any color combinations using -water r g b format

* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The "-terrain" or "-terrain default" command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven't been fixed yet. I will work on them more in the future if you guys want them.

* Added -disablehelp to Force Staff
* Added a command to display bonus gold received from Goblins Greed (-gg)
* Added -aa (Arrow Accuracy) for Elune's Arrow hit percentages
* -disablehelp now prevents items from being picked up by non-owners from the fountain area
* -oi is turned on by default in observer games. Using -oi will disable it instead.
* Added a sub command to -om that disables neutral spawns
* Added a player only command "rollhero" or "-rh" to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.
* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes

* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven't developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I've gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.
* Improved the text presentation of -switch a little bit so the text is less intrusive


############################
## Gameplay & Performance ##
############################

* Added a few new terrain paths. Here are the rough areas that a change has been done in:
- To the right of the Sentinel Secret Shop above the ramp
- Above the Sentinel Goblin Shop
- Between the forest and the top Scourge lane
- Right side of sent jungle
- To the right of the second top Sentinel tower
- Added a new tree to the Scourge jungle
- In the area between the pair of Scourge neutrals near the powerup

* Range rax no longer has extra regeneration
* Added a new regeneration armor mechanism for towers and rax.
- The "regen armor" is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.

* Increased the non-splitting portion of the xp/gold from 8/level xp & 40 gold to 12*level xp & 30+5*level
* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is

* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.
* Tower does not regenerate from allied damage (when trying to deny)


#####################
## Cosmetic & Misc ##
#####################

* Added two new hero kill sounds for 4x and 5x kills
* Added hero and creep stats to the scoreboard title by default
* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.
* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.
* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)
* Improved color/text presentation for runes
* Adaptive Strike now displays the stun duration as overhead
* Added a joke name to Dragon Knight
* Added a new ability on couriers "Return Home" that sends your courier back to base
* Added a new ability on couriers "Transfer Items" that transfers your items to your hero directly
* Added a new visual effect for Death Pulse
* Added a new visual effect for Last Word
* Added a new visual effect for Mana Void
* Added a warning message when an old unsafe version of Warcraft is detected
* Added a player only sound effect and a text message when your hero respawns
* Added allied-only text message when an ally bottles or picks up a rune
* Added Armor Aura to Neutral Creep Enraged Wildkin
* Added joke name to Axe
* Added text for observers to show what abilities heroes are leveling
* Added the "Allied hero has fallen" sounds
* Added the music that plays in single player when typing "TenthLevelTaurenChieftain" to "-music special"
* Adjusted neutral creep active abilities to all be on the bottom left most spot
* Blackhole now uses an AOE targetting interface
* Bottled Runes now show color coded icons
* Changed Bottle and Captured Rune Icons
* Changed Magic Stick Icon
* Reduced maximum AFK time from 10 to 5 minutes
* Changed Omnislash hotkey from N to E
* Changed the cosmetics on Razor's attack
* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available
* Lothars windwalk icon is now the same as the item
* Lycan's attack while in Wolf Form now properly plays an attack sound
* Normal mode can now pick from their team's heroes plus neutral heroes
* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)
* Rot no longer triggers Last Word
* Rune of Regeneration now expires once it you reach max hp and mp
* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1
* Splitshot no longer automatically turns off when you get disabled
* Stout Shield has a new icon now. Poor Man's Shield uses stout's old icon.
* Terrain snow now morphs regular trees into special snow trees (PGRUnexpected)
* Updated Illusion Rune tooltip
* Updated Morph's tooltip to reflect the recent attributes bonus added to it
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison
* Improved icon for Soul Steal (172705)
* Added a new icon for Sunder (172705)
* Added a new icon for Tombstone (263561)
* Added a new icon for Lycan's Feral Heart (180452)
* Changed the icon for Ring of Protection
* Decreased model size of Spirit Bear and True Form slightly
* Added a new visual effect to God's Strength
* Enigma returns to the Scourge alliance
* Linken Sphere now plays a sound when the cooldown is ready and its active on you



##########
## Bugs ##
##########

* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)
* Fixed a rare bug with Open Wounds allied lifesteal
* Fixed a bug with Open Wounds and Infest
* Fixed a Moonlight Shadow not working on allied magic immune units
* Fixed a rare suicide bug with Terrorblade
* Fixed a recently introduced bug with Ursa's Enrage not properly triggering fury swipes
* Fixed -hhn to not get reset when a new hero enters the map
* Fixed some bugs with Last Word when Silencer was dead
* Fixed Illusions created from Bottle not showing bottle in inventory
* Fixed Meat Hook not interrupting channeling if the target is fogged
* Fixed Open Wounds heal not working properly with some custom spells
* Fixed Replicate not removing the image when it errors due to backdooring
* Fixed some minor potential bugs with Ion Shell
* Fixed some -switch issues when combined with -ah
* Fixed some very minor inconsistencies between Sentinel and Scourge buildings
* Fixed spells like Laser and Brainsap to work with Decrepify
* Fixed spells like Zeus's Wrath of God from reseting the AFK counter
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes
* Fixed Tiny's Illusions appearing small


#############
# Languages #
#############

The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.


###########
# Details #
###########

Captains Draft:
===============
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.

Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.

Blue and Pink start off by alternating 1/1/1/1 ban picks.
It then goes into a 1/2/2/2/2/1 hero draft.

Once a hero picks/bans a hero, it immediately switches to the other player to act.
Your timer is shown in read when it is your turn to act.

I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.


Quelling Blade:
================
+36% bonus damage to non-hero units (12% for ranged heroes)
Tree Chop
- Kills a Tree
- 40 Cooldown
Cost: 250
Has no sell price
Available at the Goblin Merchant

Can only carry one


Talisman of Evasion:
====================
+25% Evasion
Cost: 1800


Stout:
======
250 Gold
+60% to block 20 (10 for ranged)

Note: It has the same statistical value as before for melee.


Poor Man's Shield:
==================
(250) Stout Shield
(300) 2x Slippers of Agility

+60% to block 20 non-hero damage (10 for ranged)
+100% to block 20 hero damage (10 for ranged)
+6 Agility


Force Staff:
============
(900) Quarterstaff
(1000) Staff of Wizardry
(300) Recipe
Total: 2200

+10 Intelligence
+10 Damage
+10 Attack Speed
Force (active)
Cooldown: 30
Manacost: 100
Castrange: 800
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.

This does not interrupt channeling spells


Khadgar's Pipe of Insight:
==========================
(2050) Hood of Defiance
(909) Natherzim Buckler
(800) Recipe
Total:3759

A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.

+30% Magic Resistance
+8 HP Regeneration
+5 Armor
Barrier (Active)
Cooldown: 60
Manacost: 100
AOE: 700
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds

Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.


Ghost Scepter:
==============
1500 Gold
Ghost Form (Active)
+7 All Attributes

Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.
Duration: 4
Cooldown: 25


Monkey King Bar's True Strike:
==============================
Makes your attacks never miss.

True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.

True Strike can be toggled on and off.

Note: MKB still has proc effect



Magic Wand:
===========
(159) 3x Ironwood Branch
(200) Magic Stick
(125) Recipe
Total: 474

+3 All Stats
Energy Charge (15 Charges)



Aghanim's Scepter:
==================
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry
(1200) Point Booster
(1200) Recipe
Total: 4400

+10 All Attributes
+200 HP
+150 MP
Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)



Diffusal Blade:
===============
(2000) 2x Blades of Alacrity
(450) Robe of the Magi
(850) Diffusal Blade Recipe
Total: 3300

22 Agility
6 Intelligence
Feedback (20 mana)
Purge 8 charges


Diffusal Blade Level 2:
=========================
(3300) Diffusal Blade
(850) Diffusal Blade Recipe
Total: 4150

26 Agility
10 Intelligence
Feedback (36 mana)
Purge 8 charges (upgrading to level 2 restocks your charges back to 8)

Note: You cannot restock charges by buying the recipe again. It only upgrades once.



Old Maelstrom:
==============
1400 Claymore
1400 Recipe
450 Boots of Elvenskin
Total: 3250

+25 Damage
+6 Agility
Chain Lightning


Maelstrom:
==========
1600 Mithril Hammer
900 Recipe
500 Gloves of Haste
Total: 3000

+24 Damage
+15 Attack Speed
Chain Lightning



Manta Style:
=============
2250 Yasha
2100 Ultimate Orb
500 Recipe

Gives:
+26 Agility
+10 Strength
+10 Intelligence
+15 Attack Speed
+10% Movement Speed
+Mirror Image (same as old one)
Images deal 33% (previously 40%)
Images take 350% (previously 300%)

Shrapnel:
==========
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.

AOE: 450
Slow: 15/20/25/30
Slow Duration: 2
DPS: 10/20/30/40

Cast Range: 900
Cooldown: 15
Manacost: 120


Crystal Nova:
==============
AOE Damage: 80/130/180/230
AOE: 400
Slow Duration: 5
Attack Speed Reduction: 20%
Movement Speed Reduction: 30%

Cast Range: 700
Cooldown: 15
Manacost: 100/120/140/160


Adaptive Strike:
================
It now always stuns and damages.
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.

If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage

Everything in between the two is a smooth transition from one to the other

Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi

Stun(lvl1): Min: 0.25 Max: 0.75
Stun(lvl2): Min: 0.25 Max: 1.5
Stun(lvl3): Min: 0.25 Max: 2.25
Stun(lvl4): Min: 0.25 Max: 3.0

Min Knockback distance is 100, Max is 300



Storm Bolt:
============
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.


Damage: 100/175/250/325
Stun Duration: 2
AOE: 250
CD: 14
Manacost: 140
Cast Range: 600

Warcry:
=======

With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.

Movement Speed: 12%
Armor: 3/6/9/12
AOE: 350
Duration: 6
Cooldown: 36/30/24/18



Battle Trance:
===============
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah'rakal.

Attack Speed Bonus: 60/80/100
Duration: 4 seconds
Cooldown: 20
Manacost: 75

Note: This is a global spell.




Liquid Fire:
============
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.

Damage Per Second: 10/15/20/25
Attack Speed Reduction: 20/30/40/50
AOE: 175
Duration: 5 seconds
Cooldown: 20/15/10/5

Note: Works on buildings




Fiery Soul:
=============
Passive
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.

Duration: 5 seconds
Attack Speed Bonus: 20/30/40/50%
Movement Speed Bonus: 2/3/4/5%
Stacks with itself


Phantom Strike:
===============
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.

Cooldown: 30/20/10/5
Manacost: 50



Old Multicast:
==============
lvl 1 - 20% for 2. [Scepter: 30% for 3]
lvl 2 - 20% for 3. [Scepter: 30% for 4]
lvl 3 - 20% for 4. [Scepter: 30% for 5]


New Multicast:
==============
lvl 1 - 30% for 2.
lvl 2 - 45% for 2 or 22.5% for 3
lvl 3 - 60% for 2 or 30% for 3 or 15% for 4.

No scepter upgrades

Example: Level 2 has 50% chance for at least 2x and a 25% for 3.

This displays overhead showing which multiplier of multicast was achieved.


Eyes In The Forest:
===================
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times. Vision improves slightly per level.

Cast Range: 100
Cooldown: 300/225/150/75
Manacost: 100/75/50/25

Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.


Nethertoxin:
=============
Passive. Adds bonus damage to your attacks based on how low the target enemy is.

Level 1: 80-100=>2 60-80=>4 40-60=>8 20-40=>16 0-20=>32
Level 2: 80-100=>4 60-80=>8 40-60=>16 20-40=>32 0-20=>64
Level 3: 80-100=>6 60-80=>12 40-60=>24 20-40=>48 0-20=>96
Level 4: 80-100=>8 60-80=>16 40-60=>32 20-40=>64 0-20=>128

The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.

For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.

Gives half the bonus against creeps and buildings.



Mystic Snake:
=============
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.

Jumps: 3/4/5/6
Damage: 60/100/140/180 + 20% each successful damage jump
Mana: 20/30/40/50 + 20% each successful mana drain jump

Example:
Target A: Unit with mana
Target B: Unit with no mana
Target C: Unit with mana
Target D: Unit with no mana
Target E: Unit with mana

At level 4:
Target A takes 180 damage and loses 50 mana
Target B takes 216 damage and loses 0 mana
Target C takes 252 damage and loses 60 mana
Target D takes 288 damage and loses 0 mana
Target E takes 324 damage and loses 70 mana

In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana

Manacost: 140/150/160/170
Cooldown: 12
Jump AOE: 475
Cast Range: 700





Stone Gaze:
===========
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.

Gaze Duration: 5
AOE: 800
Speed Factor: 2/3/5
Damage to summoned units: 600/800/1000
Cooldown: 70
Manacost: 100/50/0

Doesn't affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can't see her).

Direct line of sight is required.



#########
# Razor #
#########

Strength: 17 +1.9
Agility: 22 +2.5
Intelligence: 19 + 2.2

Attack Range: 475
Movement Speed: 295



Plasma Field:
-------------
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.

Minimum Charge Damage: 40/60/80/100
Max Charge Damage:70/105/140/175
Speed: 800
AOE: 600

Cooldown: 16
Manacost: 125

Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.


Unstable Current:
----------------
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.

Movement Bonus: 3/6/9/12%
Damage: 40/60/80/100
Purge Duration: 0.3/0.6/0.9/1.2

Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows


Static Link:
------------
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.

Attack damage stolen per second: 5/10/15/20
Max link time: 10
Stolen duration: 13 seconds from link break.

Cast Range: 600
Break Range: 700

Manacost: 20/30/40/50
Cooldown: 45/40/35/30


Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.



Eye of the Storm:
------------------
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor's malevolent will, and will seek out only the most injured targets for its armor shattering blasts.

Damage: 37.5/50/62.5
Interval: 0.85/0.75/0.6
AOE: 500
Armor reduction per hit: 1 (stacks)

Duration: 20/25/30
Manacost: 100
Cooldown: 80/70/60

Damage dealt is physical. Only targets units in your vision.
This storm stops if Razor dies. Targets the lowest HP unit in the area.




############
# Batrider #
############

Strength: 23 + 2.5
Agility: 15 + 1.5
Intelligence: 24 + 2.5

Attack Range: 375
Movement Speed: 290

Cast Point 0.3
Attack Point 0.5
Hero Class: Intelligence


Sticky Napalm:
==============
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.

Any fire damage from batrider will ignite the napalm, dealing damage for each stack.

Fire damage is any regular batrider attack, flamebreak or firefly

AOE: 375
Damage: 10/15/20/25
Slow: 3/5/7/9%
Turn rate reduction: 30%

Lasts 7 seconds (refreshes on hit)
Stack max: 10

Cast Range: 700
Manacost: 15
Cooldown: 3



Flamebreak:
==========
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.

Knocks back all units in the explosion area proportionally to how far they were from the center

Damage: 75/150/225/300
Max knockback: 400
Explosion AOE: 375
Detection AOE: 100
Damage: 75/150/225/300
Travel Distance: 1600

Manacost: 80/100/120/140
Cooldown: 11



Firefly:
===========
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.

Trees in your path are killed by the fire.
Gives you flying pathing

Damage: 20/40/60/80 per second
AOE: 200
Spell Duration: 15
Pathing: Flying

CD: 40
Manacost: 100


Flaming Lasso:
===============
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.

Does not drag units over cliffs or impassable terrain.

If you TP or blink away or get ported away, the lasso breaks.


Cast Range: 175
Bind Range: 300
Manacost: 150
Cooldown: 130/90/50
Duration: 3/3.5/4



####################
# Tauren Chieftain #
####################

Strength: 24 + 2.7
Agility: 14 + 1.5
Intelligence: 23 + 1.6

Attack Range: 150
Movement Speed: 300

Cast Point 0.4
Attack Point 0.35
Hero Class: Strength


Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.


Echo Stomp:
============
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.

If you damage a knocked out unit, it no longer becomes knocked out/immobile.

There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.

Physical Damage: 80
Magical Damage: 80
Channel Time: 1.4 seconds
AOE: 500
Knockout duration: 2/3/4/5 seconds
Manacost: 100/115/130/145
Cooldown: 15

Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)


Ancestral Spirit:
=================
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.


Magical Damage: 120/160/200/240
AOE: 275

Damage per creep: 3/6/9/12
movement speed per creep: 1%
Danage per hero: 10/20/30/40
movement speed per hero: 5%

Cooldown: 19
Manacost: 110
Max Charge Time: 8

If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.

Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)



Natural Order:
==============
Passive.

The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.

AOE: 250
Percentage nullification: 25%/50%/75%/100%

Note: This exists on the spirit as well.


Ultimate - Earth Splitter:
==========================
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit's maximum HP.

Cast Range: 1600
Travel speed: 600 ms
Delay after maturity: 0.5 seconds
AOE: 350
Damage: 35% of each unit's maximum HP (half magical, half physical)
Slow Amount: 30/40/50%
Slow Duration: 3/4/5

Cooldown: 90/75/60
Manacost: 175

Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.
The split grows at 600 ms, so it takes 2 seconds to reach the end.
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.

Dota 6.59d Collided hacks clips



Compilation of 6.59d collided hacks clips.. This video can help you identify different hacks/cheats in collided maps. P.S update your warcraft version to 1.23 to avoid this

There are two different released collided maps.
1 is from 4got10one and the other 1 is from InitialD..

you can search them in google..

Anyway to those who doesn't want to became victim of this hacks just avoid using 6.59d- most collided maps are v 6.59d. . another way is by patching your warcraft to 1.23 <- thou still not a good option for phil dota room players.

Dota 6.59d Puck Cheat or just plain Hack Bug

Dota 6.59d Puck Cheat or just plain Hack Bug

DoTA 6.59b Secret Boss Tauren Chieftain

DoTA 6.59b Secret Boss Tauren Chieftain



Before you accuse me of hacks this was made in single player with Thereisnospoon, whosyourdaddy & iseedeadpeople
AND I KNOW THE TEXT IS BAD I CHANGED FONT LAST MINUTE I'M SORRY

With that said WELCOME TO DOTA 6.59b hidden quest, like .49b and invoker .59b has the Tauren Chieftain

**Note**
I did not do it perfectly, notice the 2 totems when I kill TC, it's impossible to do it without killing all 4, and it took me a few games to get it right

~Info~
Totems
--
One is in the forest on the left side of sentinel, next to the Ranger hall
One is in the waterfall in the top lane of sentinel
One is in the forest above the scourge base, almost directly above the Sacrificial pit/Ziggaraut
One is above the third tier tower for scourge on top lane, next to the RD circle

Frogs
--
One is below the Secret shop in top lane
One is below the Secret shop in bottom lane
One is above the river in the circle of trees to the right of Scourge tier 3 tower on bottom lane
One is above the second tier tower for scourge on Top lane, however it is a bit to the left as well

Dota 6.59d Pudge Void Bug Cheats

Dota 6.59d Pudge Void Bug Cheats

Dota 6.59d Ursa Glitch Bug Trick

Dota 6.59d Ursa Glitch Bug Trick

How to DotA MapHack with Garena crack


Hack Pack:
+ Revealer7 (MH) *Work only in 1.22 patch
+ HotGarenaTools
+ Garena crack
+ Tcpview (kick anyone in game(you need be host!))
+ Autoclick (for quick join in full room's)

Download: http://www.mediafire.com/download.php...

Mirror 1: http://www.megaupload.com/?d=1FM4TI12

DotA 6.59c Cooldown Abuse

DotA 6.59c Cooldown Abuse

Just a simple trick that might be useful sometimes

Pledge to Play the Game Called Dota

Dear GODLIKE, thank you for OWNING me another day... may all the WICKED SICK be healed by your DOMINATING touch.. may your PERSEVERANCE be present MORNING TAVERN unti DAWN TAVERN.. may you increase our CRITICAL from LUCIFER and damage his ARMOR http://dotaallstarsdownloads.blogspot.com

DotA Allstars 6.58 Map Downloads

DotA Allstars 6.58 Map Downloads
DotA Allstars v6.58.w3x

###########
## Highlight ##
###########
 
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
 
#########
## Items ##
#########
 
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
 
##########
## Heroes ##
##########
 
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
 
##################
## Modes & Commands ##
##################
 
* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
 
#####################
## Gameplay & Performance ##
#####################
 
* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status
 
#############
## Replay Data ##
#############
 
* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game
 
###############
## Cosmetic & Misc ##
###############
 
* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
 
########
## Bugs ##
########
 
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
 
New French and German translations are nearing completion. Other languages are in the works as well.
 

 
#############
## Extra Details ##
#############
 
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
 
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
 
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
 
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
 
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
 

Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
 
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
 
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
 
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
 

 
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
 
120 Cooldown
100/155/215 DPS
 
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
 
120 Cooldown
100/155/215 DPS
 
Transfers 5% of enemies max MP per second to you
 

 
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
 
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
 
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
 
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
 

 
Old Terror:
===========
Reduces damage and armor of units in an area around you.
 
AoE: 700
Cooldown: 15
Duration: 20
 
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
 
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
 
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
 
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
 

 
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
 
Cast Point 0.45
Hero Class: Strength
 

Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.
 
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
 
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
 
Note: Often missed, note the cooldown
 

Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
 
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
 

Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
 
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
 
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
 
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
 
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
 
Cooldown: 60
Cast Range: 250
 
Manacost: 120/130/140/150
 

 
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
 
Cooldown: 90
Duration: 30
Manacost: 100
 
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
 
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
 

 

 
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
 

Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
 
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
 
Takes 1 second to create after cast. This is not channeling, just time delayed.
 

Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
 
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
 
Cast Range: 300
Manacost: 100
Cooldown: 20
 

Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
 
Slow: 50% as 80% ms  Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275
 

Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
 
Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
 
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
 
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
 

 

Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
 

 
Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions.  Players have until the 60 seconds are over to accept the offer.

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