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Zet Arc Warden Dota 7.5 New Hero
Zet, the Arc Warden
Scourge
Agility
Movespeed: 295
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Flux:
=====
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
AoE: 225
Slow: 50%
DPS: 15/30/45/60
Duration: 6
Cooldown: 20
Manacost: 75
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
Magnetic Field:
================
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Duration: 3.5/4/4.5/5
AoE: 375
Attack Speed Bonus: 50/60/70/80
Cooldown: 50
Manacost: 110
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
Spark Wraith:
==============
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
Damage: 150/200/250/300
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Cooldown: 4
Manacost: 50
Ability Code: A2LL
Tempest Double:
==================
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Cooldown: 55
Duration: 20
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Dragonus, Skywrath Mage
Tags:
Dota 6.73,
dota heroes,
Dragonus,
Skywrath Mage
Intelligence Hero
Range: 600
Movement Speed: 315
Total starting damage: 36-46
Total starting armor: 1
Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2
Arcane Bolt
=============
(Active, enemy target)
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800
Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE
Concussive Shot
================
(Active, no target)
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200
Range: up to 1600
Manacost: 110
Cooldown: 20
Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT
Ancient Seal
================
(Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds
Manacost: 80/90/100/110
Cooldown: 11
Cast Range 700
Ability Code: A2HN
Mystic Flare
==========
(Active, ground target)
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Damage: 600/900/1200
Duration: 2 seconds
AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20
Note: Does not affect or count creeps. Deals damage over time in the area.
Range: 600
Movement Speed: 315
Total starting damage: 36-46
Total starting armor: 1
Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2
Arcane Bolt
=============
(Active, enemy target)
The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.
Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800
Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE
Concussive Shot
================
(Active, no target)
With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.
AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200
Range: up to 1600
Manacost: 110
Cooldown: 20
Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT
Ancient Seal
================
(Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.
Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds
Manacost: 80/90/100/110
Cooldown: 11
Cast Range 700
Ability Code: A2HN
Mystic Flare
==========
(Active, ground target)
Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.
Damage: 600/900/1200
Duration: 2 seconds
AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20
Note: Does not affect or count creeps. Deals damage over time in the area.
Xin, Ember Spirit
Tags:
Dota 6.73,
dota heroes,
Ember Spirit,
Xin
Agility Hero
Movement: 310
Attack Range: 128 (melee)
Total starting damage: 52-56
Total starting armor: 3
Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8
Searing Chains
===============
(Active, no target)
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100
Cooldown: 14/12/10/8
Manacost: 110
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Ability Code: A2H3
Sleight of Fist
================
(Active, ground target)
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
AoE: 250/350/450/550
Cast Range: 700
Manacost: 50
Cooldown: 30/22/14/6
Ability Code: A2H0
Flame Guard
============
(active, no target)
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
Manacost: 80/90/100/110
Cooldown: 35
Ability Code: A2HS
Fire Remnant
===============
(Active, ground target)
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.
Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Damage: 140/180/220
AOE: 450
Movement: 310
Attack Range: 128 (melee)
Total starting damage: 52-56
Total starting armor: 3
Strength: 21 + 2.0
Agility: 22 + 1.8
Intelligence: 20 + 1.8
Searing Chains
===============
(Active, no target)
Xin unleashes up to 3 fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
AoE: 400
Duration: 2/2/3/3 seconds
DPS: 40/60/80/100
Cooldown: 14/12/10/8
Manacost: 110
Note: Selects 3 random enemies within the area. Does not affect magic immune or invisible heroes. Does not prevent attacks or spell casting.
Ability Code: A2H3
Sleight of Fist
================
(Active, ground target)
Xin dashes around with blazing speed, attacking all enemies in the targeted AoE and returns to where he was standing after. You deal 50% less damage to creeps.
You are invulnerable during this process. Takes 0.2 seconds to attack per unit.
Bonus Hero Damage: +30/60/90/120
AoE: 250/350/450/550
Cast Range: 700
Manacost: 50
Cooldown: 30/22/14/6
Ability Code: A2H0
Flame Guard
============
(active, no target)
Xin surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Deals dps in a 400 aoe. If the shield is dispelled, the dps buff goes away.
DPS: 30/35/40/45
Magic Shell: 150/300/450/600
Duration: 8/12/16/20 (or when the barrier dies)
Manacost: 80/90/100/110
Cooldown: 35
Ability Code: A2HS
Fire Remnant
===============
(Active, ground target)
Xin charges himself with the energy to create a Fire Remnant every 30 seconds, with a max of 3 charges. Releasing a charge, sends a Fire Remnant that runs to the targeted point at 2.5 times your speed. Xin can use his secondary ability to dash out to each remnant's location, detonating them for AoE damage, and arriving at the one he targeted last. Remnants last 45 seconds or until you fuse with them. The remnant placing ability is limited by charges and not cooldown or manacost.
Remnant Charges: 3
Remnant Charge Replenish Time: 30 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
The secondary ability lets you target a location closest to whichever Remnant you want to choose. Xin will then dash out going through each remnant, arriving at the selected remnant last. Each Remnant you go through causes it to detonate, dealing damage in the area around it.
Damage: 140/180/220
AOE: 450
Rizzrak, Goblin Shredder
Tags:
Dota 6.73,
dota heroes,
Goblin Shredder,
Rizzrak
Strength Hero
Range: Melee
Movespeed: 290
Str: 22 + 2.4
Int: 21 + 1.8
Agi: 16 + 1.3
Starting Damage: 48-52
Starting Armor: 0
Whirling Death
================
(Active, no target)
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Damage: 100/150/200/250
Manacost: 70/80/90/100
Cooldown: 8
Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Ability Code: A2FK
Timber Chain
==============
(Active, targeted point)
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
Damage AoE: 225
Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90
Note: You will not be pulled in if you are stunned when the chain latches onto a tree
Ability Code: A2E3
Reactive Armor
================
(Passive)
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/16
Ability Code: A2E4
Chakram
=========
(Activatable, targeted point)
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Passthrough Damage: 100/140/180
DPS: 50/75/100
Cast Range: 1200
Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8
Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Range: Melee
Movespeed: 290
Str: 22 + 2.4
Int: 21 + 1.8
Agi: 16 + 1.3
Starting Damage: 48-52
Starting Armor: 0
Whirling Death
================
(Active, no target)
Goblin Shredder whirls extremely sharp edges dealing damage and reducing primary attribute of any unfortunate enemy hero who comes in a 300 AOE around him. Deals Pure damage if it cuts down trees in the process. Lowers primary attribute by 15% for 7 seconds.
Damage: 100/150/200/250
Manacost: 70/80/90/100
Cooldown: 8
Notes:
Whirling Death deals magical damage by default. If it cuts down trees as well, it becomes pure damage.
Ability Code: A2FK
Timber Chain
==============
(Active, targeted point)
Fires a chain that embeds itself in the first tree it hits, pulling you to it and cutting any enemy in your path for pure damage.
Damage AoE: 225
Range: 800/1000/1200/1400
Damage: 80/120/160/200
Cooldown: 4 seconds
Manacost: 60/70/80/90
Note: You will not be pulled in if you are stunned when the chain latches onto a tree
Ability Code: A2E3
Reactive Armor
================
(Passive)
What doesn't kill ya makes ya stronger! Every physical attack made on Rizzrak increases his armor and gives him bonus hp regen. Each stack lasts for 16 seconds.
Bonus: 1 armor and 1 HP regen per stack
Stack Limit: 4/8/12/16
Ability Code: A2E4
Chakram
=========
(Activatable, targeted point)
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an AoE around it and slowing enemies by 5% for every 5% of health they are missing. The blade deals pure damage and cuts down trees in its path when fired and retracted. You lose the ability to attack while the blade is out.
Passthrough Damage: 100/140/180
DPS: 50/75/100
Cast Range: 1200
Manacost: 125/150/175
Manacost per second: 20/30/40
Cooldown: 8
Notes:
Chakram returns to you if you go more than 2000 units away. Destroys trees.
Tresdin, Legion Commander Guide
Strength Hero
Range: 128
Movement Speed: 310
Total starting damage: 57-61
Total starting armor: 3
Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2
Overwhelming Odds
=================
(Active, ground target)
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.
AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
Ability Code: A2JB
Press The Attack
================
(Active, ally or self target)
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.
Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2
Moment of Courage
===================
(Passive)
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attacking again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY
Duel
======
(Active, enemy hero target)
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Range: 128
Movement Speed: 310
Total starting damage: 57-61
Total starting armor: 3
Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2
Overwhelming Odds
=================
(Active, ground target)
Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to illusions and summoned units.
AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000
Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)
Cooldown: 18
Manacost: 100
Ability Code: A2JB
Press The Attack
================
(Active, ally or self target)
Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.
Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds
Cooldown: 15
Manacost: 80/90/100/110
Ability Code: A2J2
Moment of Courage
===================
(Passive)
When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attacking again with bonus lifesteal.
Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%
Notes: Cannot proc more than once every 0.75 seconds. The lifesteal is not an orb effect.
Ability Code: A2EY
Duel
======
(Active, enemy hero target)
Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.
Duration: 4/4.75/5.5 seconds
Duel winner bonus damage: 10 damage.
Cooldown: 50
Manacost: 75
Cast Range: 100
Notes: The loser of the duel is the hero that dies while under the buff. There is no victor if both heroes are alive at the end of the duration.
Dota map 6.72f AI Download
Dota 6.72f AI map is released after a long period of silence. The map dota 6.72f AI is build to enhance the AI bots difficulty level. Captain mode is enabled in this map which will make the AI players to pick and ban Heroes. The coders have named this map as 'NIGHTMARE'
Official DotA 6.72f AI 1.0 "Nightmare" Map Download:
-Dota 6.72f Download(7.1mb)
extract the map in the folder Frozen throne\maps.
DotA v6.72f AI Changelogs/Key Features:
- Ported to the latest DotA 6.72f
- Captains Mode support for AI
- Skilled AI oppononets
- Rewritten AI system
- Complete AI for all heroes
- Multilayer support (no disconnections)
- New "mode-pack":
-beginnermode (-bm) = -neng
-advancedmode (-am) = -nengdedg
-xtrememode (-xm) = -hehgdedg
Official DotA 6.72f AI 1.0 "Nightmare" Map Download:
-Dota 6.72f Download(7.1mb)
extract the map in the folder Frozen throne\maps.
DotA v6.72f AI Changelogs/Key Features:
- Ported to the latest DotA 6.72f
- Captains Mode support for AI
- Skilled AI oppononets
- Rewritten AI system
- Complete AI for all heroes
- Multilayer support (no disconnections)
- New "mode-pack":
-beginnermode (-bm) = -neng
-advancedmode (-am) = -nengdedg
-xtrememode (-xm) = -hehgdedg
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