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Showing posts with label Dota 6.52 Hero. Show all posts
Showing posts with label Dota 6.52 Hero. Show all posts

How to play New Hero Kazaam The King of Neutrals

Kazaam - The King of Neutrals Here comes the King of Neutrals, Kazaam! The God father of Roshan is now an ultimate hero in dota 6.52 map. He the King can commands all neutral creeps from within. Kazaam The King of Neutrals can gain control and take command of all neutral creeps and yes even roshan, he will follow lol. His horns is like from Hellboy but Kazaam is not reddish skinned type. He can create an army of millions hailed to him and conquest of defeating the Sentinels all in one battle.

Kazaam
- The King of Neutrals
Range: 110 | Move Speed: 300
Primary: STR
Str: 25 + 2.1 | Agi: 20 + 1.1 | Int: 20 + 1
Damage: 45 - 60 | HP: 625 | Mana: 260
HP Regen: 1 | Mana Regen: 0.81
Attack Speed: 2.10 | Armor: 6

Rush of the Darkness Rush of the Darkness (s)
Summons the legendary Dark Horse, the only descendants of the "Red Hare" breed. Kazaam mounts it, with an increased movement speed and additional damage increase. Ideal for short-distance chase.
Level 1 - Increase movement speed that is equivalent to 10% of the targeted unit. Additional damage increase of 2/sec over 15 seconds. Loses 5hp/sec. Last 15 seconds.
Level 2 - Increase movement speed that is equivalent to 15% of the targeted unit. Additional damage increase of 3/sec over 15 seconds. Loses 5hp/sec. Last 15 seconds.
Level 3 - Increase movement speed that is equivalent to 20% of the targeted unit. Additional damage increase of 3.5/sec over 15 seconds. Loses 10hp/sec. Last 15 seconds.
Level 4 - Increase movement speed that is equivalent to 25% of the targeted unit. Additional damage increase of 4/sec over 15 seconds. Loses 10hp/sec. Last 15 seconds.
Can only be cast on self. Ideal for chasing. Turns to ranged mode. Range of 400.
Mana Cost: 150/170/190/220
Cooldown: 25
Framework: Kazaam mounts upon a dark red horse.(similar to Lord of Avernus) with burning flames ignite on him and the horse.
Notes: It's additional damage increase, not additional damage intake increase.!* Can kill or deny itself.
The Grand Call The Grand Call (C)
With a deafening roar, Kazaam commands the neutral creeps of the whole map to scout upon their area. Reveals invisible units and techies's bombs.
Level 1 - Last 5 seconds. Small radius of 300 is revealed. Reveals area only.
Level 2 - Last 6 seconds. Small radius of 380 is revealed. Reveals area only.
Level 3 - Last 6 seconds. Medium radius of 420 is revealed. Reveals invisible units and area only.
Level 4 - Last 7 seconds. Wide range of 500 is revealed. Reveals invisible units, area and techies' bombs.
Avoid ganks easily at early game, but at a high mana cost.
Mana Cost: 100/125/150/200
Cooldown: 60/70/70/70
Framework: Similar to icon, he holds his hand up high, with a bright ray shining upon his hand. A recognizable roar is heard on the whole map. Area is then revealed.
Notes: The high mana cost for a strength hero makes sure it is unable to spam. The roar can avoid ganks without even contact as they know he used this spell.
Hail the King Hail the King (N/A)
Upon the arrival of Kazaam, enemy units will sacrifice their health for him, as a tribute for his grand arrival.
Level 1 - Range of 450. Enemy units lose 1% of their health points and an armor reduction of 1.
Level 2 - Range of 550. Enemy units lose 1% of their health points and an armor reduction of 2.
Level 3 - Range of 650. Enemy units lose 2% of their health points and an armor reduction of 2.
Level 4 - Range of 800. Enemy units lose 2% of their health points and an armor reduction of 3.
Passive.
Mana Cost: N/A
Cooldown: N/A
Framework: Three skulls or souls revolve around Kazaam, illuminating a green glow. (Similar to Heartstopper's aura)
Notes: Ideal for lane control. When enemy units' hp reached 20%, this aura doest not affect them.
Three Cheers for Sweet Revenge Three Cheers for Sweet Revenge (a)
Upon his death, his disciples,creeps and allies could not contain their anger. To avenge him, they joined their souls together, to summon the most powerful monster of Dota, Bizzard. A meteor shower follows his arrival.
Level 1 - Summons Bizzard. Hp of 1500. Bonus damage of 30. Has cleaving attack. A meteor shower of AOE 400 ,lasting 1 seconds, stuns enemy units for 0.5/hit. Shares the same attributes as Kazaam. Movement speed remains the same. Damage type is pure.
Level 2 - Summons Lesser Bizzard. Hp of 2000. Bonus damage of 60. Has cleaving attack and ability to change to ranged mode. A meteor shower of AOE 400 ,lasting 2 seconds, stuns enemy units for 0.5/hit. Bizzard's attribute is 50% of Kazaam's. Movement speed remains the same. Damage type is pure. seconds.
Level 3 - Summons Great Bizzard. Hp of 2500. Bonus damage of 80. Has cleaving attack and ability to change to ranged mode. A meteor showerof AOE 450,lasting 2 seconds, stuns enemy units for 0.5/hit. Bizzard's attribute is 40% of Kazaam's. Movement speed remains the same. Damage type is pure. Last for 40 seconds.
Level 4 - Summons Greater Bizzard. Hp of 3000. Bonus damage of 100. Has cleaving attack, ability to change to ranged mode and frost attack. A meteor shower of AOE 500 ,lasting 2 seconds, stuns enemy unit for 1/hit. Bizzard's attribute is 40% of Kazaam's. Movement speed remains the same. Damage type is pure. Last for 40 seconds.

Auto. Only activated when Kazaam dies. Can be controlled.
Mana Cost: 200/250/300/300
Cooldown: 300
Framework: The meteor showers is similar to Pit Lord's. Blizzard is a creature that combines an ice lizard and rock golem together. Slides not run. Has a pair of hands and legs. Upon ranged, he spits venom that slows enemy.
Notes: When Kazaam is revived, Bizzard automatically disappeared into ashes. The meteor showers arrive first before Bizzard appears. For that period of time, all neutral creeps are dead.

How to play New Hero Trang Oul Uncanny

Trang-Oul - Uncanny Dota 6.52 it the latest Dota Map version and New Hero is Trang Oul Uncanny. You think Trang Oul Uncanny. is not powerful like Kael, you better think again. Dota is a game of strategy and by the power of combining skill and items. Trang Oul Uncanny is a cloaked hero from the deepest part of southern swapms. Trang Oul Uncanny is more like a mage / sorcerer type of hero with unique skills, Soul Release, Soul Grip, Soul Attack and Ultimate Raise Skeleton, with this type of skills, Trang Oul Uncanny is a mere match of Pugna, Ezalor, Lina, Ryle and all other int type heroes. Trang Oul Uncanny is more like a nuke spell caster (nuker) and raising of the dead, summoning and control of various magics for his purposes.

Thinking of the best item for Trang Oul Uncanny? that would be Genzu, Shiva, Eyes of Skadi.

Trang-Oul
- Uncanny
Range: 100 | Move Speed: 310
Primary: INT
Str: 25 + 1.9 | Agi: 11 + 0.8 | Int: 27 + 2.7
Damage: 55 - 65 | HP: 625 | Mana: 351
HP Regen: 1 | Mana Regen: 1.09
Attack Speed: 1.44 | Armor: 2

Soul Release Soul Release (E)
Sends out his own life force to fly down a straight path damaging everything in its way. And deals another damage when the soul comes back. 1000 range. 225 AOE. The soul can be returned by pressing the shortcut key.
Level 1 - Level 1 - Deals 50 damage and another 50 damage when it strikes the enemy back at the costs of 40 hit points and regains 20 hit points when the soul comes back.
Level 2 - Level 2 - Deals 75 damage and another 75 damage when it strikes the enemy back at the costs of 60 hit points and regains 30 hit points when the soul comes back.
Level 3 - Level 3 - Deals 100 damage and another 100 damage when it strikes the enemy back at the costs of 80 hit points and regains 40 hit points when the soul comes back.
Level 4 - Level 4 - Deals 175 damage and another 175 damage when it strikes the enemy back at the costs of 100 hit points and regains 50 hit points when the soul comes back.
This skill can kill yourself. It's more like of Abaddon's Death Coil.
Mana Cost: 50/75/100/125
Cooldown: 15
Framework: Sends out a soul. Its like of Terrorblade's Sunder, but shoots on a straight path.
Notes: This is like Puck's Illusionary Orb skill. But its AOE is smaller.
Soul Grip Soul Grip (R)
The Uncanny sends outs some of his life force to grip an enemy unit causing damage and prevents an enemy from moving for 2 seconds. When his soul is sent out he takes takes damage and when the soul comes back he gains back some hit points.
Level 1 - Level 1 - 25 damage per second. Damages Uncanny by 50 hit points and regains 25 hit points when the soul comes back.
Level 2 - Level 2 - 50 damage per second. Damages Uncanny by 100 hit points and regains 50 hit points when the soul comes back.
Level 3 - Level 2 - 75 damage per second. Damages Uncanny by 150 hit points and regains 75 hit points when the soul comes back.
Level 4 - Level 4 - 100 damage per second. Damages Uncanny by 200 hit points and regains 100 hit points when the soul comes back.
This is not bad for chasing heroes. Since Uncanny is a melee type of hero.
Mana Cost: 120
Cooldown: 15
Framework: Uncanny sends out a Sunder like attack to an enemy. Then after 2 seconds the soul comes back to him like of Undying's zombies sending hit points back to him. The grip works like Rooftrellen's Overgrowth but its color is light blue.
Notes: The color of the soul is blue. This skill has a cast delay like of Sven's Storm Bolt. So heroes can evade this attack. Leap, Blink, Phase Shift etc.
Soul Attract Soul Attract (T)
The afflicted becomes a universal target. This skill causes the afflicted hero to be attacked by all units around it. 275 AOE
Level 1 - Level 1 - Lasts for 1 second.
Level 2 - Level 2 - Lasts for 1.5 seconds.
Level 3 - Level 2 - Lasts for 2 seconds.
Level 4 - Level 4 - Lasts for 2.5 seconds.
All the surrounding units that are attacking the cursed hero cannot be controlled. Except your skeletons.
Mana Cost: 80/ 90/ 100/ 110
Cooldown: 15
Framework: When the curse is casted on a hero. It's effect is like of Vol'jin's Maledict but its color is light blue. And the effects of the units that are attacking the cursed hero is question mark on top of their heads.
Notes: This is much like of Axe's berserkers call without the bonus armor.
Raise Skeleton Raise Skeleton (K)
Casts a spell on a corpse of a slain monster to raise a skeleton that fights by your side. Can summon 5 skeletons at all levels.
Level 1 - Level 1 - Summons a melee skeleton fighter with 250 hit points, 25-29 damage and a 10% chance to deal 1.5x critical strike.
Level 2 - Level 2 - Summons an archer skeleton with 400 hit points, 35-39 damage and has Poison Attack that slows target by 2%. Lasts for 1 second. And is stackable. Max stacks of 5.
Level 3 - Level 3 - Summons a skeletal mage 650 hit points, 200 mana, 45-49 damage ( ranged ) and a Mana Burn skill. Burns up to 50 mana. ( 100 mana cost ) Mana Burn cooldown of 12 seconds.
Mana Cost: 50
Cooldown: 8
Framework: Lvl 1 - The melee skeleton warriors will look like a small King Leoric. Lvl 2 - The archer skeleton will look like a small Bone Clinkz. Lvl 3 - And the skeletal mage will look like a small Pugna with his attack changed to color red.
Notes: Every level. The skeleton that you can summon are upgraded. The skeletons are like Visage's revenants. They dont have any duration.

New hero skills might change on the next dota map version depends on glitch, error or bug.D

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