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DotA Allstars 6.58 Map Downloads

DotA Allstars 6.58 Map Downloads
DotA Allstars v6.58.w3x

###########
## Highlight ##
###########
 
* Remade Storm Spirit (see details below)
* Remade Dirge (see details below)
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Added a new experimental command -switch to switch player slots with other players or leavers (requires player agreement, see details below)
 
#########
## Items ##
#########
 
* Blademail: Remade (see details below)
* Cranium Basher: Remade (see details below)
* Heart: Changed the regen mechanism, it now gives 1% non-stacking passive HP regen
* Javelin: Cost increased from 1400 to 1500 gold and damage from 16 to 21
* Demon Edge: Cost reduced from 2600 to 2400 gold
* Buriza: Recipe cost increased from 1000 to 1200 gold
* Monkey King Bar: Improved damage from 75 to 80 and chance from 30->35%
* Rapier: Now requires Demon Edge and Sacred Relic only and provides 200 damage instead of 250
* Eul's Scepter of Divinity: Recipe cost reduced from 800 to 600 gold
* Mask of Madness: Amplified damage is now applied at the end instead of within the duration
* Mask of Madness: Cooldown reduction from 30 to 25 seconds
* Diffusal Blade: Lowered the Agility bonus from 25 to 22
* Diffusal Blade: The purge now lasts the same on non-hero units like Spirit Bear as it does on heroes (15->4 seconds)
* Sentry Wards: True sight range increased by 100
* Illusion Rune: Now creates 2 images instead of 1, images deal a little less damage
 
##########
## Heroes ##
##########
 
* Storm Spirit: Remade (see details below)
* Dirge: Remade (see details below)
* Venomancer: Reworked Shadow Strike (see details below)
* Vengeful Spirit: Reworked Terror (see details below)
* Bane: Changed how Fiend's Grip works a little (see details below)
* Silencer: Curse of the Silent is now an AOE effect
* Necrolyte: Now has Heartstopper instead of Diffusion Aura
* Windrunner: Removed attack count limit on Focus Fire
* Rooftrellen: Living Armor is now castable on structures
* Bone Fletcher: Death Pact can now be used on any non-hero unit, not just allied units.
* Spirit Breaker: Charge of Darkness' buff indicator on the enemy is now visible to the enemy only when you are 2500 units or closer
* Spirit Breaker: Has magic immunity when he reaches maximum speed in Charge of Darkness
* Spirit Breaker: Empowering Haste bonus damage is now implemented as +damage visible on your interface
* Furion: Sprout can now be directly cast on yourself
* Morphling: Morph now gives him a passive +2/4/6/8 Agility and Strength bonus when leveling it up
* Pudge: Flesh Heap bonus strength gained from heroes is improved from 0.3/0.6/0.9/1.2 to 0.9/1.2/1.5/1.8
* Axe: Counter Helix cooldown now scales from 0.6 seconds to 0.7/0.65/0.60/0.55 (245761)
* Lucifer: Lvl? Death bonus damage is now reduced by magic resistance only rather than both magic resistance and armor
* Lucifer: Reduced Doom's cooldown by 20 seconds
* Lucifer: Devour' cast range increased a little from 150 to 300
* Bloodseeker: Improved base strength from 18 to 23
* Bloodseeker: Reduced Rupture's cooldown from 100 to 70 seconds
* Sven: Improved God's Strength's cooldown from 120 to 80 seconds
* Enchantress: Improved base damage by 10
* Drow Ranger: Improved Marksmanship by 3 Agility each level
* Viper: Viper Strike's cooldown reduced from 80 to 80/50/30 seconds
* Rhasta: Increased cast range on Mass Serpent Ward
* Templar Assassin: Improved turn rate
* Huskar: Life Break now properly slows magic immune units
* Enigma: Reduced Eidolons' bounty
* Enigma: Reduced manacost on Midnight Pulse from 135/150/165/180 to 95/110/125/140
* Lone Druid: Improved Spirit Bear's Entangle from 16 to 20% and cooldown from 6 to 5 seconds
* Ursa: Enrage bonus damage is now implemented as +damage visible on your interface
* Pugna: Reduced Scepter upgraded Life Drain cooldown dramatically
* Venomancer: Improved Plague Ward cast range and vision radius
* venomancer: Poison Sting damage type is now lethal
* Bane: Fiend's Grip now wakes a unit up from Nightmare
* Bane: Removed the life degen and enemy suicide mechanism from Enfeeble
* Witch Doctor: Voodoo Restoration no longer triggers Essence Aura
* Stealth Assassin: Removed ministun and tree destruction on smokescreen
* Stealth Assassin: Backstab damage type is now Physical
* Proudmoore: Reduced Captain CoCo's Rum movement bonus (30%->10%)
* Proudmoore: Ghost Ship cooldown increased from 100/80/60 to a constant 100
* Spectre: Haunt now ends whenever you use Reality
* Keeper of the Light: Rescaled Mana Leak cast range (1200->550/700/850/1000)
* Naix: Increased Open Wounds manacost from 70/80/90/100 to a constant 110 mana
* Visage: Rebalanced Raise Revenants (5/6/7 Max to 4/5/6 Max, Sight radius reduced by 50%, 29/39/49 damage to 40/46/52)
* Meepo: Earthbind no longer works on magic immune units
* Meepo: Rebalanced Poof (40/80/120/160 -> 60/80/100/120)
 
##################
## Modes & Commands ##
##################
 
* Changed -vr (-VoteRandom) to make your hero pools include 1 of each Intelligence/Agility/Strength/Melee/Range
* Added a new mode -mo(-MeleeOnly)
* Added a new mode -ro(-RangeOnly)
* Changed -mr(-moderandom) it now picks between RD/SD/VR/ARAI
* Added a new command -mines to count the mines placed (250362)
* Added a new global command -mc to show multicast rate of any Ogre Magi on the map (194526)
* Adjusted -ha (hookaccuracy) to count only enemy hooks
 
#####################
## Gameplay & Performance ##
#####################
 
* Rewrote camera system so it no longer moves the camera when you respawn if you are in the middle of controlling another unit
* Rewrote many different parts of the core game code to improve the usual performance drop that happens later in the game
* Dramatically improved performance during Epicenter
* Disabled some item manipulation code that is specific to warcraft 1.20e from running on 1.21 and above (this is mechanism that affected droppability of items as soon as you used them until you issue a new command)
* Hero selection is now automatically restored when you revive from Aegis
* Dramatically improved performance during Echoslam
* Rewrote Macropyre for some improved performance
* Rewrote Morphling's Waveform. It no longer causes you to lose control
* Minor Scorched Earth effect optimization
* Rewrote Shadow Word, fixing some minor performance issues and fixing the buff icon to be more responsive to the current state of the effect
* Rupture buff icon timing now more accurately represents the status
 
#############
## Replay Data ##
#############
 
* Added lots of new replay data features for game parsers (see details below)
* Endgame replay data actions now automatically done a few seconds after 3 players leave
* Fixed some bugs with replay data when host leaves the game
 
###############
## Cosmetic & Misc ##
###############
 
* Added a new visual effect for Chronosphere (PGRU-Unexpected)
* Added a new visual effect for Sentinel Fortify and Scourge Fortify (PGRU-Unexpected)
* Couriers now spawn 175 units infront of the hero rather than ontop of the hero
* Glyph no longer refreshes in -wtf mode
* Randomized the second -test warning message time to prevent some abuses
* Techies plays a special fun kill sound when he kills someone with Remote Mines and when he does suicide command near the destination point
* Added a new icon for Venomancer's Shadow Strike (236027)
* Added a new Alchemist win animation (234249)
* Added a new projectile for Lion's attack (Infrisios)
* Added a sound to Tidehunter's attack
* Added compressed Invoker Skin (241826)
* Added a visual effect for Devour
* Added a new visual effect for Lucent Beam/Eclipse (PGRU-Unexpected)
* Added a new visual effect for Test of Faith when cast on allies (PGRU-Unexpected)
* Added a visual effect for the LVL? Death bonus damage
* Swapped Penitence and Purification icons (255729)
* Added an optimized version of the effect used by Macropyre (PGRU-Unexpected)
* Added color coding to the different modes of Ring of Basilius
* Changed LVL? Death icon (150665)
* Changed Panda's Thunder Clap icon (160613)
* Dark Ritual and Death Pact now show the amount they restored with text overhead (258956)
* Techies' name now includes the third goblin (77704)
* Improved Roshan's Turn Rate
* Changed Faerie Dragon's hotkey because of a recent conflict
* Changed Undying's hero hotkey to fix an issue with accidentally leveling up attribute bonus level 1
 
########
## Bugs ##
########
 
* Fixed some unintended sideeffects to sharing control in SD
* Fixed a bug with mode entering and -cm
* Fixed a bug that allowed you to deny an ally being healed by Shadow Word
* Fixed a bug with avalanche hitting a Tossed allied hero
* Fixed a minor bug with dummy units interaction with items
* Fixed a minor coding bug with Toss
* Fixed a very minor bug with Backstab angle calculation
* Put a practical limit to prevent mass -roll spams
* Temporarily disabled the click disassemble on Perseverance because of some problems. You can still use Courier or Circle of Power to disassemble it
* Fixed a minor minimap glitch at taverns area for Scourge Players
* Fixed a visual bug when swapping heroes with Kunkka
* Fixed an area where you could get stuck while using TP Scroll
* Fixed incorrect Gem of Truesight AOE in recent versions
* Fixed -omsc
* Fixed Phase Boots dispelling Curse of the Silent
* Fixed Proudmoore's name/class
* Fixed Razor's Tavern Hotkey
* Fixed Shadow Wave not bouncing the correct number of times
* Fixed some bugs possible when using couriers
* Fixed some minor bugs that could cause units to retain control after the game was over
* Fixed some minor bugs with Illuminate caster units
* Fixed some small inconsistencies between Towers
* Fixed the slow duration on Torrent lasting a little longer than intended
* Fixed Wall of Replica not working on Magic Immune units
* Fixed a few other minor bugs
 
New French and German translations are nearing completion. Other languages are in the works as well.
 

 
#############
## Extra Details ##
#############
 
Old Blade Mail
==============
Blades of Attack (500)
Chainmail (550)
Recipe (500)
Total: 1550
 
+15 Damage
+5 Armor
Passive: 20% melee attack damage (calculated before reductions) returned as magical damage
 
New Blade Mail
===============
Broadsword (1200)
Chainmail (550)
Robe of the Magi (450)
Total: 2200
 
+22 Damage
+5 Armor
+10 Intelligence
Active: 100% all damage (calculated after reductions) returned as magical damage
Duration: 4 seconds
Cooldown: 15
Manacost 25
Has visual effect to show when it is active
 
Extra Note: Since people regularly misunderstand how this works, the damage returned is reduced twice, first when you get the damage and then again when you deal it back. For example, a 300 damage nuke gets reduced by 25% because of hero resistance, then it gets dealt back as magical damage, being reduced by another 25% (or whatever magical resistance the enemy has).
 

Old Basher:
===========
Mithril Hammer (1610)
Gauntlets of Strength (150)
Recipe (1460)
Total: 3220
 
+30 Damage
+3 Strength
15% Bash (10% ranged) for 1.1 seconds
Cooldown: 0
Stacks Diminishingly
 
New Basher:
===========
Javelin (1500)
Gauntlets of Strength (150)
Recipe (1450)
Total: 3100
 
+30 Damage
+3 Strength
25% Bash (10% ranged) for 1.1 seconds
Cooldown: 2 seconds
Does not stack with itself or other bash passives
 

 
Old Fiend's Grip
=================
100/175/250 Manacost
40/60/80 Mana and HP cost per second
Lasts 5 seconds
 
120 Cooldown
100/155/215 DPS
 
New Fiend's Grip
=================
200/300/400 Manacost
No HP or MP cost per second
Lasts 5 seconds
 
120 Cooldown
100/155/215 DPS
 
Transfers 5% of enemies max MP per second to you
 

 
Old Shadow Strike:
==================
Decay Damage 10/20/40/50
Initial Damage: 50/70/70/100
Movement Modifier: 50%
Decay Power: 3
Interval: 3
Duration 15
 
Cast Range: 400
Cooldown: 22
Manacost 90/105/120/135
 
Venomous Gale:
===============
Releases a Venomous Gale which poisons enemy units it comes in contact with. Units that are hit by it get a slow/dps like his previous shadow strike
 
AoE: 125
Cast Range/Distance: 800
Cooldown: 22
Manacost 90/105/120/135
 

 
Old Terror:
===========
Reduces damage and armor of units in an area around you.
 
AoE: 700
Cooldown: 15
Duration: 20
 
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
 
Wave of Terror:
=============
Releases a wave of terror moving forward that reduces enemy units armor and damage. You have vision over the wave as it moves forward.
 
Wave Distance: 1400
AoE: 350
Cooldown: 15
Duration: 20
 
Damage Reduction: 5/10/15/20%
Armor Reduction: 2/3/4/5
 

 
Dirge:
=======
Attack Range: 100
Strength: 25 + 2.1
Agility: 10 + 0.8
Intelligence: 27 + 2.8
Movement Speed 310
 
Cast Point 0.45
Hero Class: Strength
 

Decay
-------
Dirge saps away the strength of enemy heroes and retains it for a period of time.
 
Steals 4 Strength from each hero for 21/24/27/30 seconds
Deals 30/60/90/120 Magical Damage
 
Manacost 70/90/110/130
Cooldown 11/9/7/5
Cast Range 625
AOE: 300
 
Note: Often missed, note the cooldown
 

Soul Rip
---------
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
This does not hurt zombies below since they are magic immune.
This can target your tombstone.
 
Unit Cap: 5/10/15/20
Cooldown: 25/20/15/10
Manacost: 50/75/100/125
 

Tombstone
----------
Unholy powers summon a cursed tombstone. Zombies will frequently spawn near each enemy unit and attack them. Zombies have a passive that additively slow their target by 7%. Zombies cannot be controlled.
 
Spawn area: 400/600/800/1000
Frequency: 3
Slow Duration: 2.5 seconds
 
Zombie Stats:
HP: 30
Armor: 0
Armor Type: Unarmored
Magic Resistance: Immune
Damage: 37-45
Attack Type: Pierce
Attack Speed: 1.6
Movement Speed: 375
Bounty: 5-7
 
Deathlust: If the target the zombie is attacking is below 100/200/300/400 hit points, it gains 50% movement and attack speed bonus.
 
Tombstone Duration: 15/20/25/30
Tombstone HP: 150/300/450/600
Tombstone Armor: 10
Tombstone Armor Type: Medium
Tombstone Other Stats: Magic Immune, No regen.
Tombstone Bounty: 70/90/110/130
 
Cooldown: 60
Cast Range: 250
 
Manacost: 120/130/140/150
 

 
Flesh Golem
------------
Dirge's hatred for all living beings allows him to transform into a monster. While he's transformed he carries a plague that affects nearby enemy units. Strength of the plague depends on how close the enemy is. Amplifies damage enemy units receive and reduces their movement speed (7%). When a plagued unit dies, its essence is transferred back to the Undying.
 
Cooldown: 90
Duration: 30
Manacost: 100
 
Plague Aura Damage Amplification: (old plague was 20/25/30%)
at max distance (700): 5/10/15%
at closest distance (150): 20/25/30%
In between is just an even spread between the numbers
 
Units that die under plague release their energy to you. Creeps heal you for 3% and Heroes for 12% of your Max HP.
 

 

 
Storm Spirit:
==============
Attack Range: 500
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Movement Speed 295
 

Static Remnant
-----------------
Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy units comes near it. Lasts up to 12 seconds.
 
Damage: 140/180/220/260
Trigger AOE: 210
Damage AOE: 260
Cooldown: 4
Manacost: 70/80/90/100
 
Takes 1 second to create after cast. This is not channeling, just time delayed.
 

Electric Vortex
-----------------
Storm focuses his energy to rip open a vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period.
 
Pulls 100/150/200/250 units over 1/1.5/2/2.5 seconds.
Your movement is reduced by 50% for 3 seconds.
 
Cast Range: 300
Manacost: 100
Cooldown: 20
 

Overload
---------
Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units.
 
Slow: 50% as 80% ms  Lasts 0.6 seconds (Same stats as old overload)
Bonus damage: 30/45/60/75
AOE: 275
 

Ball Lightning
---------------
Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or chooses to stop. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level.
 
Stops traveling whenever you run out of mana. Deals damage in a small area around you based on distance traveled.
 
Damage: 8/12/16 per 100 units traveled
Manacost: (15 + 7% of total manabase) + mana based on distance traveled (10+1% per 100 units)
Cast Range: Global
Cooldown: 0
 
Travel speed and damage AoE improves per level.
You can cast spells like Static Remnant during your roll if you are quick enough.
Specific interactions with spells/projectiles follow the same rules as Waveform does.
 

 

Replay Data Specs:
==================
- "Ban",playerid,heroid: is sent for each time a hero is banned in cm/xl
- "id" packets are sent after the mode phase (supports -sp)
- "GameStart",1: synced to time 0 ingame (creep spawn time)
- "9" packets are now sent each time a hero is picked
 

 
Switch:
========
If someone wants to switch player slots with an enemy player or leaver, he
types -switch . If he types -switch without the slot it lists the possible numbers that can be used. After a player uses this command, no one else can attempt a switch for 60 seconds, to prevent confusion. All players are then presented with a command to enter to accept, something like "-switch accept" or "-ok". If 100% of all player agree , then you take the slot of the player you swapped with and both heroes swap positions.  Players have until the 60 seconds are over to accept the offer.

How to play Morphling Guide

I have seen alot of good morphling guides on dotaportal portal and IMO they are all very good.
this guide is actually inspired by the guides and guides writer. So if my guide is somehow similar to your guides, i am sorry
this is also my first time Posting a guide so therefore if i done something wrong, please forgive me.

Content:
1. Introduction
2. Pros/Cons
3. Skill/Item build
4. Strategy
5. Best allies
6. Worst enemy
7. Conclusion
8. Replays

So let’s skip the boring parts and head to the introduction,shall we?

Introduction


Morphling - The Morphling
Range: 350 | | Move Speed: 285 | Primary: AGI
Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5
Damage: 34 - 43 | HP: 511 | Mana: 221
HP Regen: 0.82 | Mana Regen: 0.69
Attack Speed: 1.38 (+ 19% IAS) | Armor: 3.7
Skill


[W]aveform
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 140/155/160/165
Cooldown: 10
Your main skill. This skill is really something, Nuke+blink+aoe all wrap into this cool skill.use it, love it.


Adaptiv[e] Strike
Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling’s dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Mana Cost: 100
Cooldown: 20
Adaptive strike, i am sad to say that you won’t be able to use the stun as my build focus all on agi. But the good thing is after you max it, you will see 400~500 dmg.


Morph
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Mana Cost: 20
Cooldown: N/A
Another skill which makes morphling so very unique. Morph his str into agi or agi back into str.This skill will be needed for you to play this build.


[R]eplicate
The Morphling has the unique ability to replicate any target friendly, enemy hero, or his own images. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 45 seconds.
Level 3 - Lasts 60 seconds.
Mana Cost: 200
Cooldown: 120
Replicate, from the name you can tell it allow you to clone a hero, friend or foe.The good thing about this skill is that the replicate last for 1 mins and the clone will have passive of the hero clone.However we won’t eally be needing this.


Pros/Cons


Pros

1. Alot of stats to play around with
2. Can fit almost into any situtation
3. Adaptive strike gets more powerful as the game progress
4. Waveform does not lose it effectiveness
5. Very High Damage, High armour and Attack Speed

Unfortunately a hero this good will have a bad side
Cons

1. Low Movement speed (285)
2. Fragile
3. Mana MAY prove to be a problem
4. VERY item dependent, if you are facing a good opponent who denys you alot, it may screw your game up

Now we understand this hero better, How do you play him?
Skill/Item build


Skill Build

1.

Waveform


2.

Stats

3.

Waveform


4.

Stats


5.

Waveform

6.

Stats


7.

Waveform


8~9.

Stats

10.

Morph


11.

Stats


12.

Stats


13.

Adaptive Strike

14.

Stats


15.

Adaptive strike


16.

Stats


17.

Adaptive strike

18.

Stats


19.

Adaptive strike


20.

Replicate


21.

Replicate

22.

Replicate


23.-
24.-
25.

Ensure Str Points is 1 then add morph

Q:Why this skill build have no adaptive strike and replicate at early levels!?

A:Well… this is a all agi build, means that you will be converting ALL str points in AGi resulting in low health.Maxing out stats ensure that your hp will keep increasing EVEN if you convert and Stats also help increase Agi and Int.which increase mana, solving your mana problems.

Q:Replicate at last few levels? you kidding me?

A:This build is meant for taking down fast and quick. Unless you are very good with micromanaging, replicate shouldn’t be gotten. But, you can get it if you want to, changing a stat for a replicate if you think you need a passive spell or a ward (thank to remi for enlightening me)

Q:lvl 23 and lvl 24 have a dash.what does it means?

A:Dun add morph till you convert all Str to agi, or you MAY have str Points left over after morphing.

Q:What exactly does stats do?

A:Well i used to think that its for points to play around with. But now, i think stats are important. They increase MANA, something you truly really lack of. Agi and str point also help but mana really solve alot of problems.
Item build


Starting items




This starting gears should be able to help you and should provide you some help.
1.3 wraith bands <– This should be gotten after your first fountain trip.

2. Blade of alacrity

*Farm up 1050 gold to make yasha*

*Put down 2 wraith band and buy the next 2 item*

3. Boots of elvenskin
4. Yasha recipe Scroll

*Forms Yasha*

*Pick up the 2 wraith band to ensure maximum stats bonus*

*Save up 3050 gold to make S and Y*

*Put all 3 wraith band on the floor*

5. Ogre axe
6. Belt of giant strength
7. Sange recipe scroll

*Forms Sange*

8. Buy S and Y recipe scroll

*Form S and Y*

9.Helm of iron will
10.Mask of death

*Forms helm of dominator* <—– From here on your item slot will be full. So the rest of the item you just sell the wraith bands.

* From here onwards you can choose which item you need to get as it will depend on your situation.

If you need speed and more pushing ablility

11. BoT recipe scroll

*Forms BoT*

If you want greater surviving ability

11. Messerschmidts Reaver
12. Satanic recipe scroll

*Forms satanic*

If you want more dmg

11. Broadsword
12. Blades of attack
13. Crystalys recipe scroll

*Froms Crystalys*

14. Demon edge
15. Buriza-do kyanon recipe scroll

*Forms Buriza-do kyanon*

OR

11. Eaglehorn
12. Quarter staff
13. Butterfly recipe scroll

*Forms Butterfly*

The rest of the build after is for you to choose, depending on what situation you may have.
Reason for items


1.BoT : Increase MS and Teleportation (handy for pushing)
2.Satanic : life steal, ability to heal while push reduce the amount of trip you have to go back fountain, useful.
3.S and Y : MS boost,which you lack of. Attack spd increase, decent str and agi boost, miam.
4.Butterfly : Stats boost, evasion and attack spd
5.Buriza : increase DPS

Q: Why 3 wraith early game?
A: it is to help to build up your foundation for later + your well needed mana for waveform.

Q: I see EoS in other people guide. Why not yours
A: I used to support EoS, but, it is really hard to farm up for. If you are confident in getting EoS then go aheda and get it.

Q: HoD???
A: Yes. I believe that HoD will be able to save your life alot of times. And will work quite well against those DPS heros who take you on. It also save on your fountain trips and you can regen back your health by visiting the NC.

Well Thats about it
Now about how to play
Strategy


Early game

IF you pick or Random Morphling, -ma to see any easy target. Look out for nukers and disablers too. Nukers and disablers are a hazard to you. If not, start of with the early game items. Get a lane (Don’t solo unless you are able to.) And my advice to you is, DUN GET KILLED.

DUN GET KILLED!!!!

. your puny health and mana capacity would make you a VERY VERY VERY VERY easy target. Nukers will rip you to shreads while disablers will… disable you. Basically i prefer the wave, hit and run method. You basically wave behind the person and hit him, afterward you run. You may think it is a dumb idea but basically that how it works. if he is on low health then you can just finish him off. If you can catch up with him. Get your 3 wraith and you should be a few inches above the danger line.
Mid game

This is the part where Ganging starts to occur, and where you start to shine. You basically continue on with wad you are doing from lvl 8 to lvl 12. harassing and killing enemies. Aim for last hits and deny. The only difference is you have a HoD now (or not, depending). You may now think , Why the heck did i get this item???. All that will change after you get morph. You morph your str to agi. leaving behind 900+ health. You can choose to go for 1000+ health or lesser than 900 if you are those daredevil types. Basically get your S and Y asap or you wont even be able to catch up with your teammate. 335 ms with BoS… pathetic..
Late game

In my last guide i didn’t emphasize alot on late game. Well, late game is the danger zone. Ganging become often, 5 man push is also frequent. basically chaos is everywhere. You now play a crucial role as the dmg dealers and chasers. You survive physical attack. spell is the only danger to you. Stun and ganging is worse. You maybe needed alot, depending on if you play well or not. if you keep getting killed, morph some points to str. Adaptive strike should be at it maximum potential. replicate should now be dealing some damage and tanker hero should have enough health for it to be worth it to replicate. This strategy cannot turn you from a noob to a pro but thats is basically what you should do with Morphling

Now time for your allies.
Allies

The heros i feel are good with you are,

Zeus. He’s able to take down most of the opponent health in early game with his spells. remember that leveling and getting stats is one of your most top priority. And he kinda make people focus all their defence on spells. leaving you a big advantage with damage.

Drow ranger. Turns disablers and spell nukers into food. Cold arrow also slow down so you can catch up with your pathetic MS and do some serious DMG.

ES. He stuns and do major dmg with his spell. a very good ally to have.

Nevermore. With his aura and your dmg… Ouch!

AM. He takes care of mana while you take care of health.His blink is useful. Int heros beware.

Bane elemental. A full time disabler, but his nightmare is quite troublesome tho. nevertheless, a good ally.

With Great Allies, comes with Enemies

Worst Enemies

Stunners - They may be your good allies but on the other team it a different story

Disabler - Same as stunner, you have have a Slow MS, you wouldn’t want to be purge or slow down, would you?
Waveform tactics

Waveform is such a great skill. like i have mention above, its a blink+nuke+aoe and definitely is a geat skill. I will teach you how to use it to its maximum potential.

Waveforming behind your enemies. This is the basics of waveform. You waveform behind the enemy to deal him dmg, forcing him to run into your creep wave or to engage you. it can also be use as a harass and waveform also eliminates the enemies creep wave, useful for chasing and killing, initiating.

Pudge has blind hook, we have blind waveform. Like what pudge players do, they try to visualise the enemy hero. what we do not need to visualise is the enemy creeps. whereas a pudge player needs to. Its better to underestimate rather than Over estimate as morphling tends to move until he can waveform to the point you click. thus sometimes you may not be able to do it as his ms is slow. Also, morphling waveform has a small aoe of 250. So the animation might look like it did not hit but it will still do dmg if the person is in the aoe. You can also use it on invisible hero. Did it once on twice on riki, killing him. Although the other team did call me a maphacker.

You can also use your waveform to escape. You can just wave up a cliff. The trick here is to waveform smartly. Waveform to where the hero has to take a big round before reaching you. thus you will be able to escape. Sometimes just waveforming straight towards your base may work. make sure thayt your teammate is near to support you tho.
Conclusion

We have come to the end of my guide, Hope that it will prove to be useful and Morphling if played properly, Will OWN!!!! I will update my guide whenever i can so good luck, have fun and thanks for reading

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