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Ish kafel Dark Seer Item Build Tricks
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage. 300 AOE.
Level 2 - 120 Damage. 400 AOE.
Level 3 - 180 Damage. 500 AOE.
Level 4 - 240 Damage. 600 AOE.
Cooldown: 16
Manacost: 100/130/160/190
Level 2: 130 mana, 16 sec cooldown.
Level 3: 160 mana, 16 sec cooldown.
Level 4: 190 mana, 16 sec cooldown.
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second
Level 2 - 45 damage per second
Level 3 - 60 damage per second
Level 4 - 75 damage per second
Cooldown: 15
Manacost: 60/80/100/120
Level 2: 80 mana, 15 sec cooldown.
Level 3: 100 mana, 15 sec cooldown.
Level 4: 120 mana, 15 sec cooldown.
Floods a target with excess power giving it maximum speed for brief period of time.
Level 1 - Lasts 2 Seconds.
Level 2 - Lasts 3.5 Seconds.
Level 3 - Lasts 5.0 Seconds.
Level 4 - Lasts 6.5 Seconds.
Cooldown: 12/11/10/9
Manacost: 20/30/40/50
Level 2: 30 mana, 11 sec cooldown.
Level 3: 40 mana, 10 sec cooldown.
Level 4: 50 mana, 9 sec cooldown.
Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up. Images take 250% damage and deal 35%.
Level 1 - Lasts 15 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 45 seconds.
Cooldown: 100
Mana Cost: 200/300/400
Cast Range: 500/900/1300
Level 2: 300 mana, 100 sec cooldown.
Level 3: 400 mana, 100 sec cooldown.
Dirge Undying Best item Build Skills
Calls the Undying's fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.
Level 1 - 1 Zombie
Level 2 - 2 Zombies
Level 3 - 3 Zombies
Level 4 - 4 Zombies
Cooldown: 30
Manacost: 100/120/140/160
Level 2: 120 mana, 30 sec cooldown.
Level 3: 140 mana, 30 sec cooldown.
Level 4: 160 mana, 30 sec cooldown.
Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many units are near it. 25 for each unit.
Level 1 - 5 max
Level 2 - 10 max
Level 3 - 15 max
Level 4 - 20 max
Cooldown: 30
Manacost: 50/75/100/125
Level 2: 75 mana, 30 sec cooldown.
Level 3: 100 mana, 30 sec cooldown.
Level 4: 125 mana, 30 sec cooldown.
The Dirge's deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
Level 1 - 250 AoE
Level 2 - 500 AoE
Level 3 - 750 AoE
Level 4 - 1000 AoE
Passive
Infects the target with a plague. Reduces movement speed by 25% and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Level 1 - 20% Extra Damage
Level 2 - 25% Extra Damage
Level 3 - 30% Extra Damage.
Cooldown: 45
Manacost: 100/125/150
Level 2: 125 mana, 45 sec cooldown.
Level 3: 150 mana, 45 sec cooldown.
Azgalor Pit Lord best item build for pushing
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 dps
Level 2 - 40 wave damage, 10 dps
Level 3 - 55 wave damage, 15 dps
Level 4 - 70 wave damage, 20 dps
Cooldown: 14
Manacost: 100 /110/120/130
Level 2: 110 mana, 14 sec cooldown.
Level 3: 120 mana, 14 sec cooldown.
Level 4: 130 mana, 14 sec cooldown.
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - 0.75 seconds
Level 2 - 1.5 seconds
Level 3 - 2.25 seconds
Level 4 - 3 seconds
Cooldown: 24
Manacost: 100/115/130/145
Level 2: 115 mana, 24 sec cooldown.
Level 3: 130 mana, 24 sec cooldown.
Level 4: 145 mana, 24 sec cooldown.
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage per corpse
Level 2 - 40 damage per corpse
Level 3 - 60 damage per corpse
Level 4 - 80 damage per corpse
Cooldown: 15
Manacost: 100/110/120/130
Level 2: 110 mana, 15 sec cooldown.
Level 3: 120 mana, 15 sec cooldown.
Level 4: 130 mana, 15 sec cooldown.
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 Second Casting Delay. Buildings only.
Level 2 - 5 Second Casting Delay. Units or Buildings.
Level 3 - 4 Second Casting Delay. Units or Buildings.
Cooldown: 180/160/140
Manacost: 75/150/225
Level 2: 150 mana, 160 sec cooldown.
Level 3: 225 mana, 140 sec cooldown.
Dazzle Shadow Priest 1 Hit Kill
A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level.
Level 1 - 7 damage. Takes 1 second to set in.
Level 2 - 14 damage. Takes 2 seconds to set in.
Level 3 - 21 damage. Takes 3 seconds to set in.
Level 4 - 28 damage. Takes 3 seconds to set in.
Cooldown: 15/13/11/9 seconds.
Level 2: 115 mana, 13 sec cooldown.
Level 3: 130 mana, 11 sec cooldown.
Level 4: 145 mana, 9 sec cooldown.
A powerful shadow magic used to increase or decrease a targets defenses over time. Changes armor by 1 every pulse.
Lasts 17 seconds.
Level 1 - 4 Pulses.
Level 2 - 8 Pulses.
Level 3 - 12 Pulses.
Level 4 - 16 Pulses.
Cooldown: 20 seconds.
Level 2: 100 mana, 20 sec cooldown.
Level 3: 100 mana, 20 sec cooldown.
Level 4: 100 mana, 20 sec cooldown.
Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. Dissipated damage is Physical.
Level 1 - Dissipates 80 damage. 3 targets.
Level 2 - Dissipates 100 damage. 3 targets.
Level 3 - Dissipates 120 damage. 3 targets.
Level 4 - Dissipates 140 damage. 4 targets.
Cooldown: 12/10/8/6 seconds.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 100 mana, 8 sec cooldown.
Level 4: 110 mana, 6 sec cooldown.
The next time target allied hero dies, he will revive in 40% of the regular time and will not lose gold. Revives with full mana. The enemy still gets gold and experience. Dying unit will deal physical damage to its killer if it was a hero. The buff lasts 360 seconds on the target.
Level 1 - Returns 150 damage.
Level 2 - Returns 300 damage.
Level 3 - Returns 450 damage.
Cooldown: 200/175/150 seconds.
Level 2: 200 mana, 175 sec cooldown.
Level 3: 300 mana, 150 sec cooldown.