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How to play Kael the Invoker











Kael the Invoker




Who is Invoker?

Invoker is a very unique DotA hero. Instead of the 3 skills - 1 ultimate - stats scheme, Invoker has 3 skills, 1 ultimate, 10 invoke skills, and no stats. Due to his versatility, Invoker can take almost any role needed by the team. The gameplay of this hero is unique and advanced so I would not recommend this to newbies. Forcing to do such will take you to the feeder slot. You have been warned!



What are his three skills and ultimate?

Each reagent gives a certain bonus when active. You can have up to 3 reagents at a given time. These reagents can be leveled up to level 7. His ultimate can be leveled up to level 4.




QUOTE:



Quas



Gives you 0.75 HP regen per ORB per second PER rank












QUOTE:



Wex



Gives you 2% increased attack speed and 1% increased movespeed per ORB PER RANK










QUOTE:



Exort



Gives you +3 damage PER ORB PER RANK












QUOTE:



Invoke



Combines the properties of the

elements currently being

manipulated, creating a new spell at

Invokers disposal. The invoked spell

is determined by the combination of

Quas, Wex and Exort.



Level 1 - 1 Invoke

Level 2 - 2 Invokes

Level 3 - 2 Invokes

Level 4 - 2 Invokes



Cooldown: 30 / 30 / 15 / 5

Manacost: 20 / 40 / 60 / 80






What are his ten invoke skills?

The invoke skills can be acquired through any combination of his reagents. An invoke skill will be generated when three reagents are active and the Invoke skill is clicked. As of 6.50b, the order in which the reagents are selected doesn't matter. This means that Quas Quas Wex (QQW) and Wex Quas Quas (WQQ) will result to Ghost Walk when invoked.




QUOTE:

Cold Snap (QQQ) - [ Y ]



Invoker draws the heat from an enemy,

chilling them to their very core for up to 6

seconds based on Quas. Any damage taken

in this state will briefly stun them for 0.4

seconds and deal 30 damage. Triggers

cooldown goes from 0.8 to 0.6 seconds

based on Quas



Cooldown: 20

Manacost: 100
















QUOTE:



Ghost Walk (QQW) - [ V ]



Invoker manipulated the ice and electrical

energies around him, rendering his body

invisible. The elemental imbalance created

as a consequence slows nearby enemies by

up to 40% based on Quas, and Invoker

from 30% to 0& based on Wex.



Cooldown: 60

Manacost: 300
















QUOTE:



Ice Wall (QQE) - [ G ]



Generates a wall of solid ice directly in

front of Invoker for up to 10 seconds. The

bitter cold emanating from it greatly slows

nearby enemies based on Quas and deals

up to 30 damage each second based on

Exort.



Cooldown: 20

Manacost: 125
















QUOTE:



Alacrity (WWW) - [ Z ]



Invoker infuses an ally with an immense

surge of energy, increasing their attack

speed to a maximum of 160% based on Wex

for 5 seconds.



Cooldown: 20

Manacost: 125
















QUOTE:



Tornado (WWQ) - [ X ]



Unleashes a fast moving tornado that picks

up enemy units in its path, suspending them

helplessly in the air shortly before allowing

them to plummet to their doom. Deals 375

damage based on Wex and Quas, with

distance up to 3100 based on Wex. Holds

enemies in the air for up to 2.2 seconds

based on Quas.



Cooldown: 20

Manacost: 125
















QUOTE:



EMP (WWE) - [ C ]



Invoker builds up a charge of

electromagnetic energy at a targeted

location which automatically detonates

after 2-4 seconds based on Wex. The

detonation covers a 700 area, dealing up to

300 dmaage based on Exort and draining up

to 400 mana based on Wex.



Cooldown: 40

Manacost: 250
















QUOTE:



Sunstrike (EEE) - [ T ]



Sends a catastrophic ray of fiery energy

from the sun at any targeted location

after a 1.7 second delay, incinerating all

enemies standing beneath it. Deals 75-450

damage based on Exort which is spread

over all enemy units within its 200 AoE.



Cooldown: 60

Manacost: 250











This is a GLOBAL SKILL! It is capable of hitting anything on the map if used properly. This skill also gives vision.






QUOTE:



Forge Spirit (EEQ) - [ F ]



Invoker forges a spirit embodying the

strength of fire and fortitude of ice.

Attack range, damage, and life is based on

Exort while mana, duration, and armor is

based on Quas. The elementals scorching

attack is capable of melting the armor on

enemy heroes by 1 each hit to a maximum

of 10 for 5 seconds. By maxing Quas and

Exort, Invoker is capable of creating 2

spirits instead of one.



Cooldown: 70

Manacost: 200
















QUOTE:



Chaos Meteor (EEW) - [ D ]



Invoker pulls a flaming meteor from space

onto the targeted location. Upon landing,

the meteor rolls forward dealing up to 260

damage per sec based on Exort for up to

1550 range based on Wex. Deal minor

residual damage to units that get hit.



Cooldown: 30

Manacost: 200
















QUOTE:



Defeaning Blast (QWE) - [ B ]



Invoker unleashes a mighty sonic wave in

front of him, dealing up to 280 damage to

any enemy unit it collides with based on

Exort. The sheer impact from the blast is

enough to knock those enemy units back for

a maximum of 1.75 seconds based on Quas,

in addition to preventing their attacks for a

further 1-4 seconds based on Wex.



Cooldown: 25

Manacost:
200












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