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Squee and Spleen, Goblin Techies

Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.

Land Mines
Plants an invisible mine that explodes when an enemy nears. The explosion deals less damage if the target is farther away. You may only have 15 mines placed at a time. Floating Heroes do not trigger this.
Stasis Trap
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Suicide Squad, Attack!
Sacrifice yourself for the greater good. Deals massive area of effect damage.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage.

Remote Mines
Plants an invisible mine that will only activate when triggered. Doesn't damage buildings. Lasts 8 minutes.

Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.

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