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How to play Darkterror, The Faceless Void Unstoppable

Damage: 44 - 50 HP: 473 Mana: 195
HP Regen: 0.76 Mana Regen: 0.61
Attack Speed: 1.34 (+ 21% IAS) Armor: 4

As you can see, his Agility is not as outstanding as other heroes, but is still very decent. His strength build is also pretty high for an agility hero, making him an outstanding survivor/damage dealer.

III. Skill Information

Time Walk
Quickly moves to a target location and slows the movement and attack of all units at the end of its path for 3 seconds.

Level 1 - 700 cast range. 10% slow. 12 second cooldown.
Level 2 - 900 cast range. 20% slow. 12 second cooldown.
Level 3 - 1100 cast range. 30% slow. 10 second cooldown.
Level 4 - 1300 cast range. 40% slow. 10 second cooldown.
Your basic "blink" skill with some other effects. This is an extremely great skill to start a fight, to do during a fight, or to escape. At level 4, 40% slow is not something to laugh at. It also has sick range (1300).

Backtrack
Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack both physical and magical attacks.

Level 1 - 10% chance.
Level 2 - 15% chance.
Level 3 - 20% chance.
Level 4 - 25% chance.
Your basic Bash.

Time Lock
Gives a chance that an attack will do bonus damage and lock a unit in time for 1 second.

Level 1 - 10% chance per attack.
Level 2 - 15% chance per attack.
Level 3 - 20% chance per attack.
Level 4 - 25% chance per attack.
It's like evasion, but better. It stacks with Butterfly's Evasion, but not additively, but with diminishing results.  With Butterfly, you have around 40'ish physical attack evasion.

Chronosphere
Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has a mysterious connection with spacetime that causes him to be unaffected by the sphere. Casting range increases per level. 120 second cooldown.

Level 1 - 3 Seconds.
Level 2 - 4.5 Seconds.
Level 3 - 6 Seconds.
One of the best ultimates in the game. 6 seconds of free attack, and with images, a very feared ultimate. Some people misuse Chronosphere, and use it to run or escape. However, that is NOT RIGHT. Time Walk only has a 10 second cooldown at level 4, meaning you just have to juke and evade until you have Time Walk. Every time you use Chronosphere, it's recommended to get at least one kill.

IV. Item Information
Hand of Midas - 2010 gold

+35% IAS
Activated (75 mana, 100 sec cooldown): Transmute (convert max level 5 creep into gold, 600 range)


Boots of Travel - 2700 gold (Optional to rush it, advised to get after Crystalys)

+90 IMS
Activated (75 mana, 60 sec cooldown): Teleport to a target friendly non-hero unit or building (4 sec casting time)


Manta Style - 5500 gold (Rush it after Hand of Midas)

+18 Agility
+6 Intelligence
+250 HP
Orb Effect: Feedback (36 mana to all units)
Activated (165 mana, 70 sec cooldown): Create 2 Mirror images for 20 seconds, deal 40% damage & take 300% damage

The Butterfly - 5950

+25 Agility
+25 Damage
+25% IAS
25% Evasion


Crystalys - 2350 (Get two of these if you're having trouble farming [I advise getting 2, because images dont benefit from Buriza's damage increase, much more cost efficient], or later on turn it into a Buriza)

+35 Damage
Effect: Critical Strike (10%, 1.75x)


Black King Bar - 3800

+10 Strength
+18 Damage
Activated (150 mana, 100 sec cooldown): 10 sec Avatar (magic-immune)

[22310 gold]

That's the item build. Rushing Hand of Midas guarantee's you a creep every 100 seconds, and helps your farming and up's your IAS by a bit. Boots of Travel doesn't need a explanation. Manta Style is the bread-and-butter item of this skill build, and nearly all the other items increase its effectiveness. The Butterfly is a GREAT item on Void, giving him everything, EVERYTHING he needs.
Why this build? Well, people usually go Mask of Madness and some Bashers, but that won't help you in team battles. All they have to do is focus on you. And why get Bashers when Chronosphere is already 6 seconds of free-attack? Although you may say "so that I can kill stuff without Chrono", that makes no sense. Chrono is awesome for team battles, and Manta combined with these items can help your team much better than a couple of silly Bashers.

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