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How to play New Hero Kazaam The King of Neutrals

Kazaam - The King of Neutrals Here comes the King of Neutrals, Kazaam! The God father of Roshan is now an ultimate hero in dota 6.52 map. He the King can commands all neutral creeps from within. Kazaam The King of Neutrals can gain control and take command of all neutral creeps and yes even roshan, he will follow lol. His horns is like from Hellboy but Kazaam is not reddish skinned type. He can create an army of millions hailed to him and conquest of defeating the Sentinels all in one battle.

Kazaam
- The King of Neutrals
Range: 110 | Move Speed: 300
Primary: STR
Str: 25 + 2.1 | Agi: 20 + 1.1 | Int: 20 + 1
Damage: 45 - 60 | HP: 625 | Mana: 260
HP Regen: 1 | Mana Regen: 0.81
Attack Speed: 2.10 | Armor: 6

Rush of the Darkness Rush of the Darkness (s)
Summons the legendary Dark Horse, the only descendants of the "Red Hare" breed. Kazaam mounts it, with an increased movement speed and additional damage increase. Ideal for short-distance chase.
Level 1 - Increase movement speed that is equivalent to 10% of the targeted unit. Additional damage increase of 2/sec over 15 seconds. Loses 5hp/sec. Last 15 seconds.
Level 2 - Increase movement speed that is equivalent to 15% of the targeted unit. Additional damage increase of 3/sec over 15 seconds. Loses 5hp/sec. Last 15 seconds.
Level 3 - Increase movement speed that is equivalent to 20% of the targeted unit. Additional damage increase of 3.5/sec over 15 seconds. Loses 10hp/sec. Last 15 seconds.
Level 4 - Increase movement speed that is equivalent to 25% of the targeted unit. Additional damage increase of 4/sec over 15 seconds. Loses 10hp/sec. Last 15 seconds.
Can only be cast on self. Ideal for chasing. Turns to ranged mode. Range of 400.
Mana Cost: 150/170/190/220
Cooldown: 25
Framework: Kazaam mounts upon a dark red horse.(similar to Lord of Avernus) with burning flames ignite on him and the horse.
Notes: It's additional damage increase, not additional damage intake increase.!* Can kill or deny itself.
The Grand Call The Grand Call (C)
With a deafening roar, Kazaam commands the neutral creeps of the whole map to scout upon their area. Reveals invisible units and techies's bombs.
Level 1 - Last 5 seconds. Small radius of 300 is revealed. Reveals area only.
Level 2 - Last 6 seconds. Small radius of 380 is revealed. Reveals area only.
Level 3 - Last 6 seconds. Medium radius of 420 is revealed. Reveals invisible units and area only.
Level 4 - Last 7 seconds. Wide range of 500 is revealed. Reveals invisible units, area and techies' bombs.
Avoid ganks easily at early game, but at a high mana cost.
Mana Cost: 100/125/150/200
Cooldown: 60/70/70/70
Framework: Similar to icon, he holds his hand up high, with a bright ray shining upon his hand. A recognizable roar is heard on the whole map. Area is then revealed.
Notes: The high mana cost for a strength hero makes sure it is unable to spam. The roar can avoid ganks without even contact as they know he used this spell.
Hail the King Hail the King (N/A)
Upon the arrival of Kazaam, enemy units will sacrifice their health for him, as a tribute for his grand arrival.
Level 1 - Range of 450. Enemy units lose 1% of their health points and an armor reduction of 1.
Level 2 - Range of 550. Enemy units lose 1% of their health points and an armor reduction of 2.
Level 3 - Range of 650. Enemy units lose 2% of their health points and an armor reduction of 2.
Level 4 - Range of 800. Enemy units lose 2% of their health points and an armor reduction of 3.
Passive.
Mana Cost: N/A
Cooldown: N/A
Framework: Three skulls or souls revolve around Kazaam, illuminating a green glow. (Similar to Heartstopper's aura)
Notes: Ideal for lane control. When enemy units' hp reached 20%, this aura doest not affect them.
Three Cheers for Sweet Revenge Three Cheers for Sweet Revenge (a)
Upon his death, his disciples,creeps and allies could not contain their anger. To avenge him, they joined their souls together, to summon the most powerful monster of Dota, Bizzard. A meteor shower follows his arrival.
Level 1 - Summons Bizzard. Hp of 1500. Bonus damage of 30. Has cleaving attack. A meteor shower of AOE 400 ,lasting 1 seconds, stuns enemy units for 0.5/hit. Shares the same attributes as Kazaam. Movement speed remains the same. Damage type is pure.
Level 2 - Summons Lesser Bizzard. Hp of 2000. Bonus damage of 60. Has cleaving attack and ability to change to ranged mode. A meteor shower of AOE 400 ,lasting 2 seconds, stuns enemy units for 0.5/hit. Bizzard's attribute is 50% of Kazaam's. Movement speed remains the same. Damage type is pure. seconds.
Level 3 - Summons Great Bizzard. Hp of 2500. Bonus damage of 80. Has cleaving attack and ability to change to ranged mode. A meteor showerof AOE 450,lasting 2 seconds, stuns enemy units for 0.5/hit. Bizzard's attribute is 40% of Kazaam's. Movement speed remains the same. Damage type is pure. Last for 40 seconds.
Level 4 - Summons Greater Bizzard. Hp of 3000. Bonus damage of 100. Has cleaving attack, ability to change to ranged mode and frost attack. A meteor shower of AOE 500 ,lasting 2 seconds, stuns enemy unit for 1/hit. Bizzard's attribute is 40% of Kazaam's. Movement speed remains the same. Damage type is pure. Last for 40 seconds.

Auto. Only activated when Kazaam dies. Can be controlled.
Mana Cost: 200/250/300/300
Cooldown: 300
Framework: The meteor showers is similar to Pit Lord's. Blizzard is a creature that combines an ice lizard and rock golem together. Slides not run. Has a pair of hands and legs. Upon ranged, he spits venom that slows enemy.
Notes: When Kazaam is revived, Bizzard automatically disappeared into ashes. The meteor showers arrive first before Bizzard appears. For that period of time, all neutral creeps are dead.

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