Shak'Dela - The Devils Sorcerer
Range: 450 | Move Speed: 300
Primary: INT
Str: 21 + 2.8 | Agi: 15 + 1.5 | Int: 17 + 2.1
Damage: 51 - 59 | HP: 549 | Mana: 221
HP Regen: 0.88 | Mana Regen: 0.69
Attack Speed: 1.53 | Armor: 3
Not much is known about Shak’Dela but that she resides in hell along with the devil himself. As it is said the scourge in a desperate attempt to rid the world of the sentinel upon the battlefield used special black magic to summon the devil, not able to do so they did receive Shak’Dela, who known for her masterful and deadly sorcery quickly became one amoungst the highest ranks of the undead army
Hells Fire (N/A) The eternal fire in hell is said to be hotter than the sun, burning all to a crisp within seconds. Shak’Dela can summon this fire up to the earth and coat herself in it providing her with extra hit points but at the cost of a constant damage per second against her. Not even a sorcerer from hell can withstand their flames Level 1 - Shak'Dela gains a bonus 100hp and a constant -1hp damage per second against her Level 2 - Shak’Dela gains a bonus 175hp and a constant -2hp damage per second against her Level 3 - Shak’Dela gains a bonus 250hp and a constant -3hp damage per second against her Level 4 - Shak’Dela gains a bonus 325hp and a constant -4hp damage per second against her Each level Shak’Deal gains the designated health bonus. Each level of bonus health is stacked on top of the previous level so therefore there is a total of 850 bonus health to gain Mana Cost: N/A Cooldown: N/A Framework: i would like this to look similar to Mortreds blur ability. Where as she becomes harder to see, Shak'Dela become brighter and more covered with redish/orange flames Notes: This skill CANNOT kill Shak'Dela, it will take her down to 1hp but no lower. This is so noob morons dont choose this hero, get Hells Fire but no regen to balance the -dps and die after leaving the fountain | |
Pain for the Gain (g) Sacrificing her own well being to destroy whoever is in her path Shak’Dela casts a bond with an enemy hero which slowly damages both Shak’Dela and the target Level 1 - Shak’Dela and target take 15 damage per second for 5 seconds Level 2 - Shak’Dela and target take 30 damage per second for 5 seconds Level 3 - Shak’Dela and target take 45 damage per second for 5 seconds Level 4 - Shak’Dela and target take 60 damage per second for 5 seconds Spell cannot be cast on same target twice within 15 seconds. Can be cast on enemy heroes/creeps, allied heroes/creeps and neturals Mana Cost: 45/85/125/165 Cooldown: 5 Framework: Both the target and Shak'Dela will picture the 'Pain for the Gain' icon when spell is in use Notes: This skill can kill u, enemies, allies...anyone. Use as a denying spell as much as a killing spell | |
Flesh Strike (f) Using the damage that her own body has taken Shak’Dela absorbs this damage equal to her lost hit points and blasts an enemy with it. Drawing her wounds out is a painful process so can only be performed when below a certain amount of health Level 1 - Deals damage equal to 0.2x her lost hit points, must be below 50% max health Level 2 - Deals damage equal to 0.3x her lost hit points, must be below 58% max health Level 3 - Deals damage equal to 0.4x her lost hit points, must be below 66% max health Level 4 - Deals damage equal to 0.5x her lost hit points, must be below 74% max health makes full use of 'Hells Fire' and 'Pain for the Gain' - The lower your health, the more powerful the spell Mana Cost: 140/190/240/290 Cooldown: 24/26/28/30 Framework: When this spell is used it should look like a beam of flesh shooting out of Shak'Dela's body, through her scepter and onto the target Notes: ie. LVL.4 – lets say for instance Shak’Dela has 1500 hit points, 1st she must be under 74% max health to cast this spell (1500-74% = 390 health), now 0.5x missing health (1500-390 = 1110) so 0.5x1110 = 555 damage | |
Death at a Funeral (N/A) Using some means of unknown biological sorcery Shak’Dela causes all enemy heroes to feel pain and take damage when she destroys one of their allies Level 1 - All allies of the recently deceased hero take 100 damage and become maimed for 2sec (20% reduced move speed) Level 2 - All allies of the recently deceased hero take 200 damage and become maimed for 3sec (20% reduced move speed) Level 3 - All allies of the recently deceased hero take 300 damage and become maimed for 4sec (20% reduced move speed) Level 4 - (With Aghanim's Scepter) – All allies of the recently deceased hero take 400 damage and become maimed for 5sec (30% reduced move speed) The final hit of the enemy hero MUST come from Shak’Dela Mana Cost: N/A Cooldown: N/A Framework: When Shak'Dela kills a hero, red spikey roses form at the spot of their death, this also happens to any other hero that dies from this spell Notes: The ultimate skill to make enemies hate their noob feeder allies |
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