Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration.
Lasts 20 seconds.
Level 1 - Reduces attack damage by 20% and life regeneration by 1 hit point per second.
Level 2 - Reduces attack damage by 40% and life regeneration by 2 hit points per second.
Level 3 - Reduces attack damage by 60% and life regeneration by 3 hit points per second.
Level 4 - Reduces attack damage by 80% and life regeneration by 4 hit points per second.
Cooldown: 15 seconds.
Level 2: 125 mana, 15 sec cooldown.
Level 3: 125 mana, 15 sec cooldown.
Level 4: 125 mana, 15 sec cooldown.
Feasts on the vital energies of an enemy unit, absorbing some of its hit points.
Level 1 - Absorbs 75 hit points.
Level 2 - Absorbs 150 hit points.
Level 3 - Absorbs 225 hit points.
Level 4 - Absorbs 300 hit points.
Cooldown: 20 seconds.
Level 2: 150 mana, 20 sec cooldown.
Level 3: 175 mana, 20 sec cooldown.
Level 4: 200 mana, 20 sec cooldown.
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Lasts 4 seconds.
Level 2 - Lasts 5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7 seconds.
Cooldown: 15 seconds.
Level 2: 165 mana, 15 sec cooldown.
Level 3: 165 mana, 15 sec cooldown.
Level 4: 165 mana, 15 sec cooldown.
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack.
Lasts 5 seconds.
Level 1 - Deals 100 damage per second, costs 40 mana and hit points per second.
Level 2 - Deals 155 damage per second, costs 60 mana and hit points per second.
Level 3 - Deals 215 damage per second, costs 80 mana and hit points per second.
Cooldown: 120 seconds.
Level 2: 175 mana, 120 sec cooldown.
Level 3: 250 mana, 120 sec cooldown.
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