The Sand King burrows into the ground and tunnels forward, impaling everything above him, then resurfaces.
Level 1 - 100 damage, 400 maximum range.
Level 2 - 160 damage, 500 maximum range.
Level 3 - 220 damage, 600 maximum range.
Level 4 - 280 damage, 700 maximum range.
Cooldown: 11 seconds.
Level 2: 140 mana, 11 sec cooldown.
Level 3: 140 mana, 11 sec cooldown.
Level 4: 140 mana, 11 sec cooldown.
Sand King creates a fearsome Sand Storm. The storm blinds his enemies and he becomes invisible to them. The storm also causes his opponents to take damage.
Level 1- 20 damage per second, 200 AOE, invisibility lasts 20 seconds. 0.3 second delay before revealed.
Level 2- 40 damage per second, 250 AOE, invisibility lasts 40 seconds. 0.6 second delay before revealed.
Level 3- 60 damage per second, 300 AOE, invisibility lasts 60 seconds. 0.9 second delay before revealed.
Level 4- 80 damage per second, 350 AOE, invisibility lasts 80 seconds. 1.2 second delay before revealed.
Channeling
Cooldown: 40 seconds.
Level 2: 50 mana, 40 sec cooldown.
Level 3: 40 mana, 40 sec cooldown.
Level 4: 30 mana, 40 sec cooldown.
Each of the Sand King's attacks injects a deadly venom that causes the target to explode violently on death, dealing damage in an area.
Level 1 - 90 damage.
Level 2 - 130 damage.
Level 3 - 170 damage.
Level 4 - 220 damage.
Orb effect.
Passive
Sends a disturbance into the earth, causing it to shudder violently. All caught within range will take damage and become slowed. The closer to the epicenter, the more damage taken.
Level 1 - 2.0 second casting time, 6 pulses of 110 damage.
Level 2 - 2.0 second casting time, 8 pulses of 110 damage.
Level 3 - 2.0 second casting time, 10 pulses of 110 damage.
Cooldown: 140/120/100 seconds.
Level 2: 250 mana, 120 sec cooldown.
Level 3: 325 mana, 100 sec cooldown.
Crixalis Sand King best hero killer epicenter skill can use best item Eye of Skadi for better attack, Butterfly for fast attack speed.
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