Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Level 1 - 5(15)% of main attrib + 2 hp regen per sec
Level 2 - 10(30)% of main attrib + 4 hp regen per sec
Level 3 - 15(45)% of main attrib + 6 hp regen per sec
Level 4 - 20(60)% of main attrib + 8 hp regen per sec
Cooldown: 30
Manacost: 170
Level 2: 170 mana, 30 sec cooldown.
Level 3: 170 mana, 30 sec cooldown.
Level 4: 170 mana, 30 sec cooldown.
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar's HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.
Level 1 - 6 damage per second
Level 2 - 8 damage per second
Level 3 - 10 damage per second
Level 4 - 12 damage per second
Cooldown: 0
Healthcost: 15
Passive
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 Max bonuses. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage
Level 2 - 4% IAS and 4 Damage
Level 3 - 6% IAS and 6 Damage
Level 4 - 8% IAS and 8 Damage
Passive
Huskar reaches into the well of his own life force to heavily damage an enemy. The target takes damage equal to 40% of its hp. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his hp to cast this.
Level 1 - Huskar pays 40% of his current hp to cast.
Level 2 - Huskar pays 33% of his current hp to cast
Level 3 - Huskar pays 25% of his current hp to cast
Cooldown: 45
Level 2: 0 mana, 45 sec cooldown.
Level 3: 0 mana, 45 sec cooldown.
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